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draw: asst. clean-ups in draw_pipe_cull.c
Signed-off-by: Brian Paul <brianp@vmware.com> Acked-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19024>
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b813bab889
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230584fed5
1 changed files with 57 additions and 53 deletions
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@ -46,7 +46,8 @@ struct cull_stage {
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};
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static inline struct cull_stage *cull_stage( struct draw_stage *stage )
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static inline struct cull_stage *
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cull_stage(struct draw_stage *stage)
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{
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return (struct cull_stage *)stage;
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}
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@ -54,56 +55,55 @@ static inline struct cull_stage *cull_stage( struct draw_stage *stage )
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/*
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* Triangles can be culled using regular face cull.
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*/
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static void cull_tri( struct draw_stage *stage,
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struct prim_header *header )
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static void
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cull_tri(struct draw_stage *stage,
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struct prim_header *header)
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{
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/* Do the regular face culling */
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{
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const unsigned pos = draw_current_shader_position_output(stage->draw);
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/* Window coords: */
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const float *v0 = header->v[0]->data[pos];
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const float *v1 = header->v[1]->data[pos];
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const float *v2 = header->v[2]->data[pos];
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const unsigned pos = draw_current_shader_position_output(stage->draw);
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/* Window coords: */
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const float *v0 = header->v[0]->data[pos];
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const float *v1 = header->v[1]->data[pos];
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const float *v2 = header->v[2]->data[pos];
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/* edge vectors: e = v0 - v2, f = v1 - v2 */
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const float ex = v0[0] - v2[0];
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const float ey = v0[1] - v2[1];
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const float fx = v1[0] - v2[0];
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const float fy = v1[1] - v2[1];
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/* edge vectors: e = v0 - v2, f = v1 - v2 */
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const float ex = v0[0] - v2[0];
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const float ey = v0[1] - v2[1];
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const float fx = v1[0] - v2[0];
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const float fy = v1[1] - v2[1];
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/* det = cross(e,f).z */
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header->det = ex * fy - ey * fx;
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/* det = cross(e,f).z */
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header->det = ex * fy - ey * fx;
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if (header->det != 0) {
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/* if det < 0 then Z points toward the camera and the triangle is
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* counter-clockwise winding.
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*/
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unsigned ccw = (header->det < 0);
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unsigned face = ((ccw == cull_stage(stage)->front_ccw) ?
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PIPE_FACE_FRONT :
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PIPE_FACE_BACK);
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if (header->det != 0) {
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/* if det < 0 then Z points toward the camera and the triangle is
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* counter-clockwise winding.
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*/
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unsigned ccw = (header->det < 0);
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unsigned face = ((ccw == cull_stage(stage)->front_ccw) ?
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PIPE_FACE_FRONT :
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PIPE_FACE_BACK);
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if ((face & cull_stage(stage)->cull_face) == 0) {
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/* triangle is not culled, pass to next stage */
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stage->next->tri( stage->next, header );
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}
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} else {
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/*
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* With zero area, this is back facing (because the spec says
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* it's front facing if sign is positive?).
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* Some apis apparently do not allow us to cull zero area tris
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* here, in case of fill mode line (which is rather lame).
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*/
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if ((PIPE_FACE_BACK & cull_stage(stage)->cull_face) == 0) {
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stage->next->tri( stage->next, header );
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}
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if ((face & cull_stage(stage)->cull_face) == 0) {
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/* triangle is not culled, pass to next stage */
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stage->next->tri(stage->next, header);
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}
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} else {
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/*
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* With zero area, this is back facing (because the spec says
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* it's front facing if sign is positive?).
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* Some apis apparently do not allow us to cull zero area tris
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* here, in case of fill mode line (which is rather lame).
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*/
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if ((PIPE_FACE_BACK & cull_stage(stage)->cull_face) == 0) {
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stage->next->tri(stage->next, header);
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}
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}
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}
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static void cull_first_tri( struct draw_stage *stage,
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struct prim_header *header )
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static void
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cull_first_tri(struct draw_stage *stage,
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struct prim_header *header)
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{
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struct cull_stage *cull = cull_stage(stage);
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@ -111,34 +111,38 @@ static void cull_first_tri( struct draw_stage *stage,
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cull->front_ccw = stage->draw->rasterizer->front_ccw;
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stage->tri = cull_tri;
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stage->tri( stage, header );
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stage->tri(stage, header);
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}
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static void cull_flush( struct draw_stage *stage, unsigned flags )
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static void
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cull_flush(struct draw_stage *stage, unsigned flags)
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{
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stage->tri = cull_first_tri;
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stage->next->flush( stage->next, flags );
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stage->next->flush(stage->next, flags);
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}
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static void cull_reset_stipple_counter( struct draw_stage *stage )
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static void
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cull_reset_stipple_counter(struct draw_stage *stage)
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{
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stage->next->reset_stipple_counter( stage->next );
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stage->next->reset_stipple_counter(stage->next);
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}
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static void cull_destroy( struct draw_stage *stage )
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static void
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cull_destroy(struct draw_stage *stage)
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{
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draw_free_temp_verts( stage );
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FREE( stage );
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draw_free_temp_verts(stage);
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FREE(stage);
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}
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/**
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* Create a new polygon culling stage.
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*/
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struct draw_stage *draw_cull_stage( struct draw_context *draw )
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struct draw_stage *
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draw_cull_stage(struct draw_context *draw)
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{
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struct cull_stage *cull = CALLOC_STRUCT(cull_stage);
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if (!cull)
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@ -154,14 +158,14 @@ struct draw_stage *draw_cull_stage( struct draw_context *draw )
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cull->stage.reset_stipple_counter = cull_reset_stipple_counter;
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cull->stage.destroy = cull_destroy;
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if (!draw_alloc_temp_verts( &cull->stage, 0 ))
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if (!draw_alloc_temp_verts(&cull->stage, 0))
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goto fail;
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return &cull->stage;
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fail:
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if (cull)
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cull->stage.destroy( &cull->stage );
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cull->stage.destroy(&cull->stage);
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return NULL;
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}
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