disable printing shader program debug info

This commit is contained in:
Brian 2007-03-26 10:15:02 -06:00
parent d619cceea4
commit 22d9132081

View file

@ -565,12 +565,12 @@ _slang_link(GLcontext *ctx,
_slang_update_inputs_outputs(&shProg->FragmentProgram->Base);
if (fragProg && shProg->FragmentProgram) {
#if 1
#if 0
printf("************** original fragment program\n");
_mesa_print_program(&fragProg->Base);
_mesa_print_program_parameters(ctx, &fragProg->Base);
#endif
#if 1
#if 0
printf("************** linked fragment prog\n");
_mesa_print_program(&shProg->FragmentProgram->Base);
_mesa_print_program_parameters(ctx, &shProg->FragmentProgram->Base);
@ -578,12 +578,12 @@ _slang_link(GLcontext *ctx,
}
if (vertProg && shProg->VertexProgram) {
#if 1
#if 0
printf("************** original vertex program\n");
_mesa_print_program(&vertProg->Base);
_mesa_print_program_parameters(ctx, &vertProg->Base);
#endif
#if 1
#if 0
printf("************** linked vertex prog\n");
_mesa_print_program(&shProg->VertexProgram->Base);
_mesa_print_program_parameters(ctx, &shProg->VertexProgram->Base);