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broadcom/vc5: Add missing setting of the UIF XOR disable flag in textures.
Most piglit textures happened to work out by RGBW not changing in that bit, but it did cause failures in RGBA16F fbo-generatemipmap-formats.
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2 changed files with 4 additions and 0 deletions
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@ -817,6 +817,7 @@
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</struct>
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<struct name="Texture Shader State">
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<field name="UIF XOR disable" size="1" start="255" type="bool"/>
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<field name="Level 0 is strictly UIF" size="1" start="254" type="bool"/>
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<field name="Level 0 XOR enable" size="1" start="252" type="bool"/>
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<field name="Level 0 UB_PAD" size="4" start="248" type="uint"/>
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@ -693,6 +693,9 @@ vc5_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
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tex.swizzle_a = translate_swizzle(PIPE_SWIZZLE_W);
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}
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tex.uif_xor_disable = (rsc->slices[0].tiling ==
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VC5_TILING_UIF_NO_XOR);
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/* Since other platform devices may produce UIF images even
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* when they're not big enough for V3D to assume they're UIF,
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* we force images with level 0 as UIF to be always treated
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