radv: do not honor a user-specified pitch on GFX 10.3

According to RadeonSI, it breaks mipmapping.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6168>
This commit is contained in:
Samuel Pitoiset 2020-08-04 10:30:41 +02:00
parent 7f25f1f106
commit 22c8079829

View file

@ -833,27 +833,11 @@ gfx10_make_texture_descriptor(struct radv_device *device,
last_level) |
S_00A00C_BC_SWIZZLE(gfx9_border_color_swizzle(swizzle)) |
S_00A00C_TYPE(type);
if (type == V_008F1C_SQ_RSRC_IMG_1D ||
type == V_008F1C_SQ_RSRC_IMG_2D ||
type == V_008F1C_SQ_RSRC_IMG_2D_MSAA) {
/* 1D, 2D, and 2D_MSAA can set a custom pitch for shader
* resources starting with gfx10.3 (ignored if pitch <=
* width). Other texture targets can't. CB and DB can't set a
* custom pitch for any target.
* */
if (device->physical_device->rad_info.chip_class >= GFX10_3)
state[4] = S_00A010_DEPTH(image->planes[0].surface.u.gfx9.surf_pitch - 1);
else
state[4] = 0;
} else {
/* Depth is the the last accessible layer on gfx9+. The hw doesn't need
* to know the total number of layers.
*/
state[4] = S_00A010_DEPTH(type == V_008F1C_SQ_RSRC_IMG_3D ? depth - 1 : last_layer) |
S_00A010_BASE_ARRAY(first_layer);
}
/* Depth is the the last accessible layer on gfx9+. The hw doesn't need
* to know the total number of layers.
*/
state[4] = S_00A010_DEPTH(type == V_008F1C_SQ_RSRC_IMG_3D ? depth - 1 : last_layer) |
S_00A010_BASE_ARRAY(first_layer);
state[5] = S_00A014_ARRAY_PITCH(0) |
S_00A014_MAX_MIP(image->info.samples > 1 ?
util_logbase2(image->info.samples) :