v3d: Disable shader-db cycle estimates until we sort out TMU estimates.

I keep having to ignore these shader-db changes since I don't trust them,
so just disable the reports entirely.
This commit is contained in:
Eric Anholt 2018-07-16 13:57:03 -07:00
parent 2baab6bf2a
commit 229836fb37

View file

@ -405,7 +405,10 @@ v3d_vir_to_qpu(struct v3d_compile *c, struct qpu_reg *temp_registers)
c->qpu_inst_count);
}
if (V3D_DEBUG & V3D_DEBUG_SHADERDB) {
/* The QPU cycle estimates are pretty broken (see waddr_latency()), so
* don't report them for now.
*/
if (false) {
fprintf(stderr, "SHADER-DB: %s prog %d/%d: %d estimated cycles\n",
vir_get_stage_name(c),
c->program_id, c->variant_id,