vc4: Make the object be the return value from vc4_use_bo().

Drops 40 bytes of code from validation.
This commit is contained in:
Eric Anholt 2015-07-28 09:51:37 -07:00
parent cbb7477e8a
commit 22954db71c
3 changed files with 25 additions and 23 deletions

View file

@ -171,10 +171,9 @@ vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
struct vc4_validated_shader_info *
vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
bool vc4_use_bo(struct vc4_exec_info *exec,
uint32_t hindex,
enum vc4_bo_mode mode,
struct drm_gem_cma_object **obj);
struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
uint32_t hindex,
enum vc4_bo_mode mode);
int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);

View file

@ -286,7 +286,8 @@ static int vc4_rcl_surface_setup(struct vc4_exec_info *exec,
if (surf->hindex == ~0)
return 0;
if (!vc4_use_bo(exec, surf->hindex, VC4_MODE_RENDER, obj))
*obj = vc4_use_bo(exec, surf->hindex, VC4_MODE_RENDER);
if (!*obj)
return -EINVAL;
if (surf->bits & ~(VC4_LOADSTORE_TILE_BUFFER_TILING_MASK |
@ -365,7 +366,8 @@ vc4_rcl_ms_surface_setup(struct vc4_exec_info *exec,
if (surf->hindex == ~0)
return 0;
if (!vc4_use_bo(exec, surf->hindex, VC4_MODE_RENDER, obj))
*obj = vc4_use_bo(exec, surf->hindex, VC4_MODE_RENDER);
if (!*obj)
return -EINVAL;
if (tiling > VC4_TILING_FORMAT_LT) {

View file

@ -94,19 +94,19 @@ size_is_lt(uint32_t width, uint32_t height, int cpp)
height <= 4 * utile_height(cpp));
}
bool
struct drm_gem_cma_object *
vc4_use_bo(struct vc4_exec_info *exec,
uint32_t hindex,
enum vc4_bo_mode mode,
struct drm_gem_cma_object **obj)
enum vc4_bo_mode mode)
{
*obj = NULL;
struct drm_gem_cma_object *obj;
if (hindex >= exec->bo_count) {
DRM_ERROR("BO index %d greater than BO count %d\n",
hindex, exec->bo_count);
return false;
return NULL;
}
obj = exec->bo[hindex].bo;
if (exec->bo[hindex].mode != mode) {
if (exec->bo[hindex].mode == VC4_MODE_UNDECIDED) {
@ -114,22 +114,19 @@ vc4_use_bo(struct vc4_exec_info *exec,
} else {
DRM_ERROR("BO index %d reused with mode %d vs %d\n",
hindex, exec->bo[hindex].mode, mode);
return false;
return NULL;
}
}
*obj = exec->bo[hindex].bo;
return true;
return obj;
}
static bool
static struct drm_gem_cma_object *
vc4_use_handle(struct vc4_exec_info *exec,
uint32_t gem_handles_packet_index,
enum vc4_bo_mode mode,
struct drm_gem_cma_object **obj)
enum vc4_bo_mode mode)
{
return vc4_use_bo(exec, exec->bo_index[gem_handles_packet_index],
mode, obj);
return vc4_use_bo(exec, exec->bo_index[gem_handles_packet_index], mode);
}
static bool
@ -273,7 +270,8 @@ validate_indexed_prim_list(VALIDATE_ARGS)
if (max_index > shader_state->max_index)
shader_state->max_index = max_index;
if (!vc4_use_handle(exec, 0, VC4_MODE_RENDER, &ib))
ib = vc4_use_handle(exec, 0, VC4_MODE_RENDER);
if (!ib)
return -EINVAL;
if (offset > ib->base.size ||
@ -590,7 +588,8 @@ reloc_tex(struct vc4_exec_info *exec,
uint32_t cube_map_stride = 0;
enum vc4_texture_data_type type;
if (!vc4_use_bo(exec, texture_handle_index, VC4_MODE_RENDER, &tex))
tex = vc4_use_bo(exec, texture_handle_index, VC4_MODE_RENDER);
if (!tex)
return false;
if (sample->is_direct) {
@ -789,11 +788,13 @@ validate_gl_shader_rec(struct drm_device *dev,
exec->shader_rec_size -= packet_size;
for (i = 0; i < shader_reloc_count; i++) {
if (!vc4_use_bo(exec, src_handles[i], VC4_MODE_SHADER, &bo[i]))
bo[i] = vc4_use_bo(exec, src_handles[i], VC4_MODE_SHADER);
if (!bo[i])
return false;
}
for (i = shader_reloc_count; i < nr_relocs; i++) {
if (!vc4_use_bo(exec, src_handles[i], VC4_MODE_RENDER, &bo[i]))
bo[i] = vc4_use_bo(exec, src_handles[i], VC4_MODE_RENDER);
if (!bo[i])
return false;
}