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radv: make radv_shader_part_create() non-static
It will be used when creating shaders from the cache. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21897>
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2 changed files with 5 additions and 1 deletions
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@ -2521,7 +2521,7 @@ radv_shader_part_binary_upload(struct radv_device *device, const struct radv_sha
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return true;
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}
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static struct radv_shader_part *
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struct radv_shader_part *
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radv_shader_part_create(struct radv_device *device, struct radv_shader_part_binary *binary,
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unsigned wave_size)
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{
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@ -619,6 +619,10 @@ struct radv_shader *radv_create_trap_handler_shader(struct radv_device *device);
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struct radv_shader *radv_create_rt_prolog(struct radv_device *device);
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struct radv_shader_part *radv_shader_part_create(struct radv_device *device,
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struct radv_shader_part_binary *binary,
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unsigned wave_size);
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struct radv_shader_part *radv_create_vs_prolog(struct radv_device *device,
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const struct radv_vs_prolog_key *key);
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