radv: make radv_shader_part_create() non-static

It will be used when creating shaders from the cache.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21897>
This commit is contained in:
Samuel Pitoiset 2023-03-14 12:57:09 +01:00 committed by Marge Bot
parent 83c20b95dd
commit 228afe1a2f
2 changed files with 5 additions and 1 deletions

View file

@ -2521,7 +2521,7 @@ radv_shader_part_binary_upload(struct radv_device *device, const struct radv_sha
return true;
}
static struct radv_shader_part *
struct radv_shader_part *
radv_shader_part_create(struct radv_device *device, struct radv_shader_part_binary *binary,
unsigned wave_size)
{

View file

@ -619,6 +619,10 @@ struct radv_shader *radv_create_trap_handler_shader(struct radv_device *device);
struct radv_shader *radv_create_rt_prolog(struct radv_device *device);
struct radv_shader_part *radv_shader_part_create(struct radv_device *device,
struct radv_shader_part_binary *binary,
unsigned wave_size);
struct radv_shader_part *radv_create_vs_prolog(struct radv_device *device,
const struct radv_vs_prolog_key *key);