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freedreno/a2xx: ir2: remove pointcoord y invert
Fixes the following deqp test: dEQP-GLES2.functional.shaders.builtin_variable.pointcoord Signed-off-by: Jonathan Marek <jonathan@marek.ca> Reviewed-by: Rob Clark <robdclark@chromium.org> Reviewed-by: Eric Anholt <eric@anholt.net>
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3516a90ab4
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1 changed files with 2 additions and 4 deletions
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@ -504,12 +504,10 @@ load_input(struct ir2_context *ctx, nir_dest *dst, unsigned idx)
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switch (slot) {
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case VARYING_SLOT_PNTC:
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/* need to extract with abs and invert y */
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instr = instr_create_alu_dest(ctx, nir_op_ffma, dst);
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/* need to extract with abs */
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instr = instr_create_alu_dest(ctx, nir_op_mov, dst);
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instr->src[0] = ir2_src(ctx->f->inputs_count, IR2_SWIZZLE_ZW, IR2_SRC_INPUT);
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instr->src[0].abs = true;
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instr->src[1] = load_const(ctx, (float[]) {1.0f, -1.0f}, 2);
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instr->src[2] = load_const(ctx, (float[]) {0.0f, 1.0f}, 2);
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break;
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case VARYING_SLOT_POS:
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/* need to extract xy with abs and add tile offset on a20x
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