winsys/svga: check correct member after create

.mob_fenced was already checked, probably a copy-paste bug.
Found by Coccinelle.

Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Grazvydas Ignotas 2018-01-22 15:41:00 -07:00 committed by Brian Paul
parent 08085df313
commit 224fd17e1e

View file

@ -150,7 +150,7 @@ vmw_mob_pools_init(struct vmw_winsys_screen *vws)
vws->pools.mob_shader_slab_fenced =
simple_fenced_bufmgr_create(vws->pools.mob_shader_slab,
vws->fence_ops);
if(!vws->pools.mob_fenced)
if(!vws->pools.mob_shader_slab_fenced)
goto out_no_mob_shader_slab_fenced;
return TRUE;