radeonsi: use a switch statement in si_delete_shader_selector

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This commit is contained in:
Marek Olšák 2015-02-22 15:38:21 +01:00
parent 0c5a309cee
commit 224a77cc60

View file

@ -592,15 +592,22 @@ static void si_delete_shader_selector(struct pipe_context *ctx,
while (p) {
c = p->next_variant;
if (sel->type == PIPE_SHADER_GEOMETRY) {
switch (sel->type) {
case PIPE_SHADER_VERTEX:
if (p->key.vs.as_es)
si_pm4_delete_state(sctx, es, p->pm4);
else
si_pm4_delete_state(sctx, vs, p->pm4);
break;
case PIPE_SHADER_GEOMETRY:
si_pm4_delete_state(sctx, gs, p->pm4);
si_pm4_delete_state(sctx, vs, p->gs_copy_shader->pm4);
} else if (sel->type == PIPE_SHADER_FRAGMENT)
break;
case PIPE_SHADER_FRAGMENT:
si_pm4_delete_state(sctx, ps, p->pm4);
else if (p->key.vs.as_es)
si_pm4_delete_state(sctx, es, p->pm4);
else
si_pm4_delete_state(sctx, vs, p->pm4);
break;
}
si_shader_destroy(ctx, p);
free(p);
p = c;