mesa: refactor: move various ENUM_TO_x macros into macros.h

This commit is contained in:
Brian Paul 2008-06-11 20:13:07 -06:00
parent 77b794201a
commit 222c80893a
7 changed files with 57 additions and 22 deletions

View file

@ -19,10 +19,6 @@
#define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
#define ENUM_TO_BOOLEAN(E) ( (E) ? GL_TRUE : GL_FALSE )
#define ENUM_TO_INT(E) ( (GLint) (E) )
#define ENUM_TO_FLOAT(E) ( (GLfloat) (E) )
#define BOOLEAN_TO_INT(B) ( (GLint) (B) )
#define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
@ -870,6 +866,14 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
case GL_TEXTURE_3D:
params[0] = _mesa_IsEnabled(GL_TEXTURE_3D);
break;
case GL_TEXTURE_1D_ARRAY_EXT:
CHECK_EXT1(MESA_texture_array, "GetBooleanv");
params[0] = _mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT);
break;
case GL_TEXTURE_2D_ARRAY_EXT:
CHECK_EXT1(MESA_texture_array, "GetBooleanv");
params[0] = _mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT);
break;
case GL_TEXTURE_BINDING_1D:
params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name);
break;
@ -879,6 +883,14 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
case GL_TEXTURE_BINDING_3D:
params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name);
break;
case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
CHECK_EXT1(MESA_texture_array, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1DArray->Name);
break;
case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
CHECK_EXT1(MESA_texture_array, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name);
break;
case GL_TEXTURE_ENV_COLOR:
{
const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;
@ -2124,7 +2136,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
params[0] = (GLfloat)(ctx->DrawBuffer->Visual.depthBits);
break;
case GL_DEPTH_CLEAR_VALUE:
params[0] = (GLfloat)ctx->Depth.Clear;
params[0] = ctx->Depth.Clear;
break;
case GL_DEPTH_FUNC:
params[0] = ENUM_TO_FLOAT(ctx->Depth.Func);
@ -2701,6 +2713,14 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
case GL_TEXTURE_3D:
params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_3D));
break;
case GL_TEXTURE_1D_ARRAY_EXT:
CHECK_EXT1(MESA_texture_array, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT));
break;
case GL_TEXTURE_2D_ARRAY_EXT:
CHECK_EXT1(MESA_texture_array, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT));
break;
case GL_TEXTURE_BINDING_1D:
params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name);
break;
@ -2710,6 +2730,14 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
case GL_TEXTURE_BINDING_3D:
params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name);
break;
case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
CHECK_EXT1(MESA_texture_array, "GetFloatv");
params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1DArray->Name);
break;
case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
CHECK_EXT1(MESA_texture_array, "GetFloatv");
params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name);
break;
case GL_TEXTURE_ENV_COLOR:
{
const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;
@ -2914,7 +2942,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE);
ASSERT(n <= 100);
for (i = 0; i < n; i++)
params[i] = (GLfloat)(ENUM_TO_INT(formats[i]));
params[i] = ENUM_TO_INT(formats[i]);
}
break;
case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
@ -4532,6 +4560,14 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
case GL_TEXTURE_3D:
params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_3D));
break;
case GL_TEXTURE_1D_ARRAY_EXT:
CHECK_EXT1(MESA_texture_array, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT));
break;
case GL_TEXTURE_2D_ARRAY_EXT:
CHECK_EXT1(MESA_texture_array, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT));
break;
case GL_TEXTURE_BINDING_1D:
params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name;
break;
@ -4541,6 +4577,14 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
case GL_TEXTURE_BINDING_3D:
params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name;
break;
case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
CHECK_EXT1(MESA_texture_array, "GetIntegerv");
params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1DArray->Name;
break;
case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
CHECK_EXT1(MESA_texture_array, "GetIntegerv");
params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name;
break;
case GL_TEXTURE_ENV_COLOR:
{
const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;

View file

@ -1127,10 +1127,6 @@ def EmitHeader():
#define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
#define ENUM_TO_BOOLEAN(E) ( (E) ? GL_TRUE : GL_FALSE )
#define ENUM_TO_INT(E) ( (GLint) (E) )
#define ENUM_TO_FLOAT(E) ( (GLfloat) (E) )
#define BOOLEAN_TO_INT(B) ( (GLint) (B) )
#define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )

View file

@ -657,4 +657,11 @@ do { \
#define LEN_SQUARED_2FV( V ) ((V)[0]*(V)[0]+(V)[1]*(V)[1])
/** casts to silence warnings with some compilers */
#define ENUM_TO_INT(E) ((GLint)(E))
#define ENUM_TO_FLOAT(E) ((GLfloat)(GLint)(E))
#define ENUM_TO_DOUBLE(E) ((GLdouble)(GLint)(E))
#define ENUM_TO_BOOLEAN(E) ((E) ? GL_TRUE : GL_FALSE)
#endif

View file

@ -37,8 +37,6 @@
#include "math/m_xform.h"
#define ENUM_TO_FLOAT(X) ((GLfloat)(GLint)(X))
void GLAPIENTRY
_mesa_TexEnvfv( GLenum target, GLenum pname, const GLfloat *param )

View file

@ -37,10 +37,6 @@
#include "math/m_xform.h"
#define ENUM_TO_FLOAT(X) ((GLfloat)(GLint)(X))
#define ENUM_TO_DOUBLE(X) ((GLdouble)(GLint)(X))
void GLAPIENTRY
_mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params )

View file

@ -39,9 +39,6 @@
#include "main/teximage.h"
#define ENUM_TO_FLOAT(X) ((GLfloat)(GLint)(X))
/**
* Check if a coordinate wrap mode is supported for the texture target.
* \return GL_TRUE if legal, GL_FALSE otherwise

View file

@ -45,9 +45,6 @@
#include "math/m_xform.h"
#define ENUM_TO_FLOAT(X) ((GLfloat)(GLint)(X))
#define ENUM_TO_DOUBLE(X) ((GLdouble)(GLint)(X))
/**
* Default texture combine environment state. This is used to initialize