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https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-05 09:38:07 +02:00
vc4: Fix segfaults when rendering with no color render target.
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parent
5774f16453
commit
2220692330
2 changed files with 18 additions and 8 deletions
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@ -61,14 +61,24 @@ vc4_setup_rcl(struct vc4_context *vc4)
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cl_u32(&vc4->rcl, vc4->clear_depth);
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cl_u8(&vc4->rcl, vc4->clear_stencil);
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/* The rendering mode config determines the pointer that's used for
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* VC4_PACKET_STORE_MS_TILE_BUFFER address computations. The kernel
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* could handle a no-relocation rendering mode config and deny those
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* packets, but instead we just tell the kernel we're doing our color
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* rendering to the Z buffer, and just don't emit any of those
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* packets.
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*/
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struct vc4_surface *render_surf = csurf ? csurf : zsurf;
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struct vc4_resource *render_tex = vc4_resource(render_surf->base.texture);
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cl_start_reloc(&vc4->rcl, 1);
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cl_u8(&vc4->rcl, VC4_PACKET_TILE_RENDERING_MODE_CONFIG);
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cl_reloc(vc4, &vc4->rcl, ctex->bo, csurf->offset);
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cl_reloc(vc4, &vc4->rcl, render_tex->bo, render_surf->offset);
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cl_u16(&vc4->rcl, width);
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cl_u16(&vc4->rcl, height);
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cl_u16(&vc4->rcl, ((csurf->tiling <<
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cl_u16(&vc4->rcl, ((render_surf->tiling <<
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VC4_RENDER_CONFIG_MEMORY_FORMAT_SHIFT) |
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(vc4_rt_format_is_565(csurf->base.format) ?
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(vc4_rt_format_is_565(render_surf->base.format) ?
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VC4_RENDER_CONFIG_FORMAT_BGR565 :
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VC4_RENDER_CONFIG_FORMAT_RGBA8888) |
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VC4_RENDER_CONFIG_EARLY_Z_COVERAGE_DISABLE));
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@ -227,9 +227,9 @@ int
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vc4_simulator_flush(struct vc4_context *vc4, struct drm_vc4_submit_cl *args)
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{
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struct vc4_surface *csurf = vc4_surface(vc4->framebuffer.cbufs[0]);
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struct vc4_resource *ctex = vc4_resource(csurf->base.texture);
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uint32_t winsys_stride = ctex->bo->simulator_winsys_stride;
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uint32_t sim_stride = ctex->slices[0].stride;
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struct vc4_resource *ctex = csurf ? vc4_resource(csurf->base.texture) : NULL;
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uint32_t winsys_stride = ctex ? ctex->bo->simulator_winsys_stride : 0;
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uint32_t sim_stride = ctex ? ctex->slices[0].stride : 0;
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uint32_t row_len = MIN2(sim_stride, winsys_stride);
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struct exec_info exec;
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struct drm_device local_dev = {
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@ -241,7 +241,7 @@ vc4_simulator_flush(struct vc4_context *vc4, struct drm_vc4_submit_cl *args)
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memset(&exec, 0, sizeof(exec));
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if (ctex->bo->simulator_winsys_map) {
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if (ctex && ctex->bo->simulator_winsys_map) {
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#if 0
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fprintf(stderr, "%dx%d %d %d %d\n",
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ctex->base.b.width0, ctex->base.b.height0,
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@ -276,7 +276,7 @@ vc4_simulator_flush(struct vc4_context *vc4, struct drm_vc4_submit_cl *args)
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free(exec.exec_bo);
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if (ctex->bo->simulator_winsys_map) {
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if (ctex && ctex->bo->simulator_winsys_map) {
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for (int y = 0; y < ctex->base.b.height0; y++) {
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memcpy(ctex->bo->simulator_winsys_map + y * winsys_stride,
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ctex->bo->map + y * sim_stride,
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