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glsl: don't write uniform storage offset if there isn't one
This is so we always create reproducible cache entries. Consistency is required for verification of any third party distributed shaders. Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
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parent
2662269ad7
commit
22154823d2
1 changed files with 10 additions and 3 deletions
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@ -618,8 +618,6 @@ write_uniforms(struct blob *metadata, struct gl_shader_program *prog)
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encode_type_to_blob(metadata, prog->data->UniformStorage[i].type);
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blob_write_uint32(metadata, prog->data->UniformStorage[i].array_elements);
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blob_write_string(metadata, prog->data->UniformStorage[i].name);
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blob_write_uint32(metadata, prog->data->UniformStorage[i].storage -
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prog->data->UniformDataSlots);
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blob_write_uint32(metadata, prog->data->UniformStorage[i].builtin);
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blob_write_uint32(metadata, prog->data->UniformStorage[i].remap_location);
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blob_write_uint32(metadata, prog->data->UniformStorage[i].block_index);
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@ -638,6 +636,12 @@ write_uniforms(struct blob *metadata, struct gl_shader_program *prog)
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prog->data->UniformStorage[i].top_level_array_size);
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blob_write_uint32(metadata,
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prog->data->UniformStorage[i].top_level_array_stride);
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if (has_uniform_storage(prog, i)) {
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blob_write_uint32(metadata, prog->data->UniformStorage[i].storage -
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prog->data->UniformDataSlots);
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}
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blob_write_bytes(metadata, prog->data->UniformStorage[i].opaque,
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sizeof(prog->data->UniformStorage[i].opaque));
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}
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@ -683,7 +687,6 @@ read_uniforms(struct blob_reader *metadata, struct gl_shader_program *prog)
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uniforms[i].type = decode_type_from_blob(metadata);
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uniforms[i].array_elements = blob_read_uint32(metadata);
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uniforms[i].name = ralloc_strdup(prog, blob_read_string (metadata));
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uniforms[i].storage = data + blob_read_uint32(metadata);
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uniforms[i].builtin = blob_read_uint32(metadata);
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uniforms[i].remap_location = blob_read_uint32(metadata);
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uniforms[i].block_index = blob_read_uint32(metadata);
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@ -701,6 +704,10 @@ read_uniforms(struct blob_reader *metadata, struct gl_shader_program *prog)
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uniforms[i].top_level_array_stride = blob_read_uint32(metadata);
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prog->UniformHash->put(i, uniforms[i].name);
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if (has_uniform_storage(prog, i)) {
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uniforms[i].storage = data + blob_read_uint32(metadata);
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}
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memcpy(uniforms[i].opaque,
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blob_read_bytes(metadata, sizeof(uniforms[i].opaque)),
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sizeof(uniforms[i].opaque));
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