i965: Support GL_CLAMP natively on Broadwell.

The new hardware actually supports this OpenGL 1.x feature natively,
so we can finally drop our shader workarounds.

Not many applications use GL_CLAMP, and most use it unintentionally, but
it's trivial to do right, so we should.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
This commit is contained in:
Kenneth Graunke 2014-05-28 23:31:48 -07:00
parent 7f3d64a77b
commit 221169693b
3 changed files with 13 additions and 4 deletions

View file

@ -606,6 +606,7 @@
#define BRW_TEXCOORDMODE_CUBE 3
#define BRW_TEXCOORDMODE_CLAMP_BORDER 4
#define BRW_TEXCOORDMODE_MIRROR_ONCE 5
#define GEN8_TEXCOORDMODE_HALF_BORDER 6
#define BRW_THREAD_PRIORITY_NORMAL 0
#define BRW_THREAD_PRIORITY_HIGH 1

View file

@ -347,7 +347,8 @@ brw_populate_sampler_prog_key_data(struct gl_context *ctx,
if (alpha_depth || (brw->gen < 8 && !brw->is_haswell))
key->swizzles[s] = brw_get_texture_swizzle(ctx, t);
if (sampler->MinFilter != GL_NEAREST &&
if (brw->gen < 8 &&
sampler->MinFilter != GL_NEAREST &&
sampler->MagFilter != GL_NEAREST) {
if (sampler->WrapS == GL_CLAMP)
key->gl_clamp_mask[0] |= 1 << s;

View file

@ -55,9 +55,16 @@ translate_wrap_mode(struct brw_context *brw, GLenum wrap, bool using_nearest)
/* GL_CLAMP is the weird mode where coordinates are clamped to
* [0.0, 1.0], so linear filtering of coordinates outside of
* [0.0, 1.0] give you half edge texel value and half border
* color. The fragment shader will clamp the coordinates, and
* we set clamp_border here, which gets the result desired. We
* just use clamp(_to_edge) for nearest, because for nearest
* color.
*
* Gen8+ supports this natively.
*/
if (brw->gen >= 8)
return GEN8_TEXCOORDMODE_HALF_BORDER;
/* On Gen4-7.5, we clamp the coordinates in the fragment shader
* and set clamp_border here, which gets the result desired.
* We just use clamp(_to_edge) for nearest, because for nearest
* clamping to 1.0 gives border color instead of the desired
* edge texels.
*/