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mesa: minor tweak to printf string
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1 changed files with 1 additions and 1 deletions
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@ -1526,7 +1526,7 @@ _mesa_use_program(GLcontext *ctx, GLuint program)
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/* debug code */
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if (0) {
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GLuint i;
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_mesa_printf("Use Shader %u\n", shProg->Name);
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_mesa_printf("Use Shader Program %u\n", shProg->Name);
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for (i = 0; i < shProg->NumShaders; i++) {
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_mesa_printf(" shader %u, type 0x%x, checksum %u\n",
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shProg->Shaders[i]->Name,
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