mesa: minor tweak to printf string

This commit is contained in:
Brian Paul 2009-10-13 16:33:17 -06:00
parent 435623b3f0
commit 220f72a8d0

View file

@ -1526,7 +1526,7 @@ _mesa_use_program(GLcontext *ctx, GLuint program)
/* debug code */
if (0) {
GLuint i;
_mesa_printf("Use Shader %u\n", shProg->Name);
_mesa_printf("Use Shader Program %u\n", shProg->Name);
for (i = 0; i < shProg->NumShaders; i++) {
_mesa_printf(" shader %u, type 0x%x, checksum %u\n",
shProg->Shaders[i]->Name,