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zink/ci: Document recent flakes
These flakes have caused job failures in the last two weeks. Signed-off-by: Valentine Burley <valentine.burley@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41095>
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3 changed files with 14 additions and 3 deletions
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@ -83,3 +83,5 @@ glx@glx_arb_create_context@null attribute list
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# New flakes with GL CTS 4.6.7.0
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KHR-GL46.transform_feedback2.transform_feedback2_states
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dEQP-GLES3.functional.occlusion_query.conservative_depth_clear_stencil_write_stencil_clear
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@ -3,10 +3,7 @@ dEQP-GLES31.functional.geometry_shading.basic.output_0_and_128,Crash
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dEQP-GLES31.functional.geometry_shading.basic.output_128,Crash
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dEQP-GLES31.functional.geometry_shading.basic.output_max,Crash
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dEQP-GLES31.functional.geometry_shading.basic.output_vary_by_attribute,Crash
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dEQP-GLES31.functional.geometry_shading.basic.output_vary_by_texture,Crash
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dEQP-GLES31.functional.geometry_shading.basic.output_vary_by_uniform,Crash
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dEQP-GLES31.functional.geometry_shading.instanced.invocation_output_vary_by_attribute,Crash
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dEQP-GLES31.functional.geometry_shading.instanced.invocation_output_vary_by_texture,Crash
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dEQP-GLES31.functional.geometry_shading.instanced.invocation_output_vary_by_uniform,Crash
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dEQP-GLES31.functional.tessellation_geometry_interaction.render.limits.output_implementation_max_geometry,Crash
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dEQP-GLES31.functional.tessellation_geometry_interaction.render.limits.output_required_max_geometry,Crash
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@ -2,5 +2,17 @@ dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32i_srgb8_a
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dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32i_srgb8_alpha8_astc_6x6_khr.texture2d_array_to_texture3d
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dEQP-GLES31.functional.copy_image.non_compressed.viewclass_16_bits.rg8i_r16i.texture3d_to_texture2d_array
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dEQP-GLES31.functional.copy_image.non_compressed.viewclass_24_bits.srgb8_rgb8.texture2d_to_texture2d_array
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dEQP-GLES31.functional.copy_image.non_compressed.viewclass_48_bits.rgb16i_rgb16f.texture2d_array_to_cubemap
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dEQP-GLES31.functional.copy_image.non_compressed.viewclass_128_bits.rgba32i_rgba32ui.texture2d_array_to_texture2d
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dEQP-GLES31.functional.geometry_shading.basic.output_128_and_0
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dEQP-GLES31.functional.geometry_shading.basic.output_vary_by_uniform
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dEQP-GLES31.functional.geometry_shading.basic.output_vary_by_texture
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dEQP-GLES31.functional.geometry_shading.instanced.invocation_output_vary_by_uniform
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dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.r32i_rgba8ui
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dEQP-GLES31.functional.image_load_store.cube.load_store.r32f
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dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bits_unique_per_two_samples.multisample_texture_8
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dEQP-GLES31.functional.tessellation_geometry_interaction.render.limits.output_required_max_geometry
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dEQP-GLES31.functional.texture.filtering.cube_array.sizes.7x7x12_linear_mipmap_nearest
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dEQP-GLES31.functional.texture.texture_buffer.render.as_index_array_as_vertex_texture_as_fragment_texture.buffer_size_131071
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dEQP-GLES31.functional.texture.texture_buffer.render.as_vertex_array_as_vertex_texture_as_fragment_texture.offset_1_alignments
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dEQP-GLES31.functional.texture.texture_buffer.render_modify.as_vertex_texture.bufferdata
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