zink/ci: Document recent flakes

These flakes have caused job failures in the last two weeks.

Signed-off-by: Valentine Burley <valentine.burley@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41095>
This commit is contained in:
Valentine Burley 2026-04-22 11:07:06 +02:00 committed by Marge Bot
parent 6031d52393
commit 220d01fd2a
3 changed files with 14 additions and 3 deletions

View file

@ -83,3 +83,5 @@ glx@glx_arb_create_context@null attribute list
# New flakes with GL CTS 4.6.7.0
KHR-GL46.transform_feedback2.transform_feedback2_states
dEQP-GLES3.functional.occlusion_query.conservative_depth_clear_stencil_write_stencil_clear

View file

@ -3,10 +3,7 @@ dEQP-GLES31.functional.geometry_shading.basic.output_0_and_128,Crash
dEQP-GLES31.functional.geometry_shading.basic.output_128,Crash
dEQP-GLES31.functional.geometry_shading.basic.output_max,Crash
dEQP-GLES31.functional.geometry_shading.basic.output_vary_by_attribute,Crash
dEQP-GLES31.functional.geometry_shading.basic.output_vary_by_texture,Crash
dEQP-GLES31.functional.geometry_shading.basic.output_vary_by_uniform,Crash
dEQP-GLES31.functional.geometry_shading.instanced.invocation_output_vary_by_attribute,Crash
dEQP-GLES31.functional.geometry_shading.instanced.invocation_output_vary_by_texture,Crash
dEQP-GLES31.functional.geometry_shading.instanced.invocation_output_vary_by_uniform,Crash
dEQP-GLES31.functional.tessellation_geometry_interaction.render.limits.output_implementation_max_geometry,Crash
dEQP-GLES31.functional.tessellation_geometry_interaction.render.limits.output_required_max_geometry,Crash

View file

@ -2,5 +2,17 @@ dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32i_srgb8_a
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32i_srgb8_alpha8_astc_6x6_khr.texture2d_array_to_texture3d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_16_bits.rg8i_r16i.texture3d_to_texture2d_array
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_24_bits.srgb8_rgb8.texture2d_to_texture2d_array
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_48_bits.rgb16i_rgb16f.texture2d_array_to_cubemap
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_128_bits.rgba32i_rgba32ui.texture2d_array_to_texture2d
dEQP-GLES31.functional.geometry_shading.basic.output_128_and_0
dEQP-GLES31.functional.geometry_shading.basic.output_vary_by_uniform
dEQP-GLES31.functional.geometry_shading.basic.output_vary_by_texture
dEQP-GLES31.functional.geometry_shading.instanced.invocation_output_vary_by_uniform
dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.r32i_rgba8ui
dEQP-GLES31.functional.image_load_store.cube.load_store.r32f
dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bits_unique_per_two_samples.multisample_texture_8
dEQP-GLES31.functional.tessellation_geometry_interaction.render.limits.output_required_max_geometry
dEQP-GLES31.functional.texture.filtering.cube_array.sizes.7x7x12_linear_mipmap_nearest
dEQP-GLES31.functional.texture.texture_buffer.render.as_index_array_as_vertex_texture_as_fragment_texture.buffer_size_131071
dEQP-GLES31.functional.texture.texture_buffer.render.as_vertex_array_as_vertex_texture_as_fragment_texture.offset_1_alignments
dEQP-GLES31.functional.texture.texture_buffer.render_modify.as_vertex_texture.bufferdata