iris: Sweep the NIR in iris_create_uncompiled_shader().

We run a ton of backend specific passes here (mostly brw_preprocess_nir)
and ought to sweep up any unused memory at this point, since we're going
to hang on to this NIR for as long as the linked program lives.
This commit is contained in:
Kenneth Graunke 2019-06-07 00:57:25 -07:00
parent c02ffd2700
commit 22025595f3

View file

@ -1862,6 +1862,8 @@ iris_create_uncompiled_shader(struct pipe_context *ctx,
NIR_PASS_V(nir, brw_nir_lower_image_load_store, devinfo);
NIR_PASS_V(nir, iris_lower_storage_image_derefs);
nir_sweep(nir);
if (nir->constant_data_size > 0) {
unsigned data_offset;
u_upload_data(ice->shaders.uploader, 0, nir->constant_data_size,