r300: Allow driconf to set a default anisotropy.

If an app does not use GL_EXT_tex_filter_aniso, this lets driconf set it instead.
This commit is contained in:
Corbin Simpson 2008-06-07 12:37:10 -07:00
parent cb16876608
commit 21f50818b0

View file

@ -191,13 +191,15 @@ static void r300SetTexFilter(r300TexObjPtr t, GLenum minf, GLenum magf, GLfloat
/* Note that EXT_texture_filter_anisotropic is extremely vague about
* how anisotropic filtering interacts with the "normal" filter modes.
* When anisotropic filtering is enabled, we override min and mag
* filter settings.
* filter settings completely. This includes driconf's settings.
*/
if (anisotropy >= 2.0 && (minf != GL_NEAREST && minf != GL_LINEAR)) {
if (anisotropy >= 2.0) {
t->filter |= R300_TX_MAG_FILTER_ANISO
| R300_TX_MIN_FILTER_ANISO
| R300_TX_MIN_FILTER_MIP_LINEAR
| aniso_filter(anisotropy);
if (RADEON_DEBUG & DEBUG_TEXTURE)
fprintf(stderr, "Using maximum anisotropy of %f\n", anisotropy);
return;
}