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glide: use _mesa_get_format_bytes()
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2de7683280
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21db8959c1
2 changed files with 5 additions and 3 deletions
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@ -40,6 +40,7 @@
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#include "fxdrv.h"
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#include "main/enums.h"
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#include "main/formats.h"
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#include "main/image.h"
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#include "main/teximage.h"
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#include "main/texstore.h"
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@ -1396,7 +1397,7 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level,
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texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
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internalFormat, format, type);
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assert(texImage->TexFormat);
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texelBytes = texImage->TexFormat->TexelBytes;
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texelBytes = _mesa_get_format_bytes(texImage->TexFormat->MesaFormat);
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/*if (!fxMesa->HaveTexFmt) assert(texelBytes == 1 || texelBytes == 2);*/
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mml->glideFormat = fxGlideFormat(texImage->TexFormat->MesaFormat);
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@ -1531,7 +1532,7 @@ fxDDTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
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assert(texImage->Data); /* must have an existing texture image! */
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assert(texImage->_BaseFormat);
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texelBytes = texImage->TexFormat->TexelBytes;
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texelBytes = _mesa_get_format_bytes(texImage->TexFormat->MesaFormat);
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if (texImage->IsCompressed) {
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dstRowStride = _mesa_compressed_row_stride(texImage->InternalFormat, mml->width);
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} else {
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@ -42,6 +42,7 @@
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#include "fxdrv.h"
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#include "main/enums.h"
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#include "main/formats.h"
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#include "main/texstore.h"
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#include "tnl/tnl.h"
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#include "tnl/t_context.h"
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@ -91,7 +92,7 @@ fxTexValidate(GLcontext * ctx, struct gl_texture_object *tObj)
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GLint _w, _h, maxSize = 1 << fxMesa->textureMaxLod;
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if ((mml->width > maxSize) || (mml->height > maxSize)) {
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/* need to rescale */
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GLint texelBytes = texImage->TexFormat->TexelBytes;
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GLint texelBytes = _mesa_get_format_bytes(texImage->TexFormat->MesaFormat);
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GLvoid *texImage_Data = texImage->Data;
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_w = MIN2(texImage->Width, maxSize);
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_h = MIN2(texImage->Height, maxSize);
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