svga: fix min/max lod clamping

The interaction between the mipmap lod min/max limits and the texture
base/max level limits is kind of tricky.  Changing the base level
didn't work as expected before.

NOTE: This is a candidate for the 8.0 branch.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit fd890873b2)
This commit is contained in:
Brian Paul 2012-01-18 10:06:42 -07:00 committed by Ian Romanick
parent fc7d43ee9a
commit 21d77c51c1

View file

@ -82,12 +82,14 @@ update_tss_binding(struct svga_context *svga,
const struct svga_sampler_state *s = svga->curr.sampler[i];
struct svga_hw_view_state *view = &svga->state.hw_draw.views[i];
struct pipe_resource *texture = NULL;
struct pipe_sampler_view *sv = svga->curr.sampler_views[i];
/* get min max lod */
if (svga->curr.sampler_views[i]) {
min_lod = MAX2(s->view_min_lod, 0);
max_lod = MIN2(s->view_max_lod, svga->curr.sampler_views[i]->texture->last_level);
texture = svga->curr.sampler_views[i]->texture;
if (sv) {
min_lod = MAX2(0, (s->view_min_lod + sv->u.tex.first_level));
max_lod = MIN2(s->view_max_lod, sv->texture->last_level);
max_lod += sv->u.tex.first_level;
texture = sv->texture;
} else {
min_lod = 0;
max_lod = 0;