asahi: Use the sampler heap

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26056>
This commit is contained in:
Alyssa Rosenzweig 2023-10-06 11:00:56 -04:00 committed by Marge Bot
parent dc44619c62
commit 21d3c1e0af

View file

@ -89,6 +89,7 @@ agx_upload_stage_uniforms(struct agx_batch *batch, uint64_t textures,
{
struct agx_context *ctx = batch->ctx;
struct agx_stage *st = &ctx->stage[stage];
struct agx_device *dev = agx_device(ctx->base.screen);
struct agx_ptr root_ptr = agx_pool_alloc_aligned(
&batch->pool, sizeof(struct agx_stage_uniforms), 16);
@ -101,6 +102,16 @@ agx_upload_stage_uniforms(struct agx_batch *batch, uint64_t textures,
uniforms.lod_bias[s] = st->samplers[s]->lod_bias_as_fp16;
}
/* If we use bindless samplers, insert sampler into the heap */
if (st->shader && st->shader->uses_bindless_samplers) {
u_foreach_bit(s, st->valid_samplers) {
uniforms.sampler_handle[s] =
28 +
agx_sampler_heap_add(dev, &batch->sampler_heap,
&st->samplers[s]->desc_without_custom_border);
}
}
u_foreach_bit(cb, st->cb_mask) {
uniforms.ubo_base[cb] = agx_const_buffer_ptr(batch, &st->cb[cb]);
}