diff --git a/src/mesa/drivers/dri/i915/i915_tex_layout.c b/src/mesa/drivers/dri/i915/i915_tex_layout.c new file mode 100644 index 00000000000..ef78c0f9926 --- /dev/null +++ b/src/mesa/drivers/dri/i915/i915_tex_layout.c @@ -0,0 +1,346 @@ +/************************************************************************** + * + * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/* Code to layout images in a mipmap tree for i915 and i945 + * respectively. + */ + +#include "intel_mipmap_tree.h" +#include "macros.h" + +static GLint initial_offsets[6][2] = { {0,0}, + {0,2}, + {1,0}, + {1,2}, + {1,1}, + {1,3} }; + + +static GLint step_offsets[6][2] = { {0,2}, + {0,2}, + {-1,2}, + {-1,2}, + {-1,1}, + {-1,1} }; + +static GLuint minify( GLuint d ) +{ + return MAX2(1, d>>1); +} + +GLboolean i915_miptree_layout( struct intel_mipmap_tree *mt ) +{ + GLint level; + + switch (mt->target) { + case GL_TEXTURE_CUBE_MAP: { + const GLuint dim = mt->width0; + GLuint face; + + /* double pitch for cube layouts */ + mt->pitch = ((dim * mt->cpp * 2 + 3) & ~3) / mt->cpp; + mt->total_height = dim * 4; + + for ( face = 0 ; face < 6 ; face++) { + GLuint x = initial_offsets[face][0] * dim; + GLuint y = initial_offsets[face][1] * dim; + GLuint d = dim; + + for (level = mt->first_level; level <= mt->last_level; level++) { + intel_miptree_set_level_info(mt, level, 1, + 0, mt->total_height, + d, d, 1); + + intel_miptree_set_image_offset(mt, face, level, + x, y); + + if (d == 0) + _mesa_printf("cube mipmap %d/%d (%d..%d) is 0x0\n", + face, level, mt->first_level, mt->last_level); + + d >>= 1; + x += step_offsets[face][0] * d; + y += step_offsets[face][1] * d; + } + } + break; + } + case GL_TEXTURE_3D: { + GLuint width = mt->width0; + GLuint height = mt->height0; + GLuint depth = mt->depth0; + GLuint stack_height = 0; + + /* Calculate the size of a single slice. + */ + mt->pitch = ((mt->width0 * mt->cpp + 3) & ~3) / mt->cpp; + + /* XXX: hardware expects/requires 9 levels at minimum. + */ + for ( level = mt->first_level ; level <= MAX2(8, mt->last_level) ; level++ ) { + intel_miptree_set_level_info(mt, level, 1, + 0, mt->total_height, + width, height, depth); + + + stack_height += MAX2(2, height); + + width = minify(width); + height = minify(height); + depth = minify(depth); + } + + /* Fixup depth image_offsets: + */ + depth = mt->depth0; + for ( level = mt->first_level ; level <= mt->last_level ; level++ ) { + GLuint i; + for (i = 0; i < depth; i++) + intel_miptree_set_image_offset(mt, level, depth, + 0, i * stack_height ); + + + depth = minify(depth); + } + + + /* Multiply slice size by texture depth for total size. It's + * remarkable how wasteful of memory the i915 texture layouts + * are. They are largely fixed in the i945. + */ + mt->total_height = stack_height * mt->depth0; + break; + } + + default: { + GLuint width = mt->width0; + GLuint height = mt->height0; + + mt->pitch = ((mt->width0 * mt->cpp + 3) & ~3) / mt->cpp; + mt->total_height = 0; + + for ( level = mt->first_level ; level <= mt->last_level ; level++ ) { + intel_miptree_set_level_info(mt, level, 1, + 0, mt->total_height, + width, height, 1); + + if (mt->compressed) + mt->total_height += MAX2(1, height/4); + else + mt->total_height += MAX2(2, height); + + width = minify(width); + height = minify(height); + } + break; + } + } + DBG("%s: %dx%dx%d - sz 0x%x\n", __FUNCTION__, + mt->pitch, + mt->total_height, + mt->cpp, + mt->pitch * mt->total_height * mt->cpp ); + + return GL_TRUE; +} + + +GLboolean i945_miptree_layout( struct intel_mipmap_tree *mt ) +{ + GLint level; + + switch (mt->target) { + case GL_TEXTURE_CUBE_MAP: { + const GLuint dim = mt->width0; + GLuint face; + + /* Depending on the size of the largest images, pitch can be + * determined either by the old-style packing of cubemap faces, + * or the final row of 4x4, 2x2 and 1x1 faces below this. + */ + if (dim > 32) + mt->pitch = ((dim * mt->cpp * 2 + 3) & ~3) / mt->cpp; + else + mt->pitch = 14 * 8; + + mt->total_height = dim * 4 + 4; + + + for ( face = 0 ; face < 6 ; face++) { + GLuint x = initial_offsets[face][0] * dim; + GLuint y = initial_offsets[face][1] * dim; + GLuint d = dim; + + if (dim == 4 && face >= 4) { + y = mt->total_height - 4; + x = (face - 4) * 8; + } + else if (dim < 4) { + y = mt->total_height - 4; + x = face * 8; + } + + for ( level = mt->first_level ; level <= mt->last_level ; level++ ) { + intel_miptree_set_level_info(mt, level, 1, + x, y, + d, d, 1); + + intel_miptree_set_image_offset(mt, face, level, + x, y); + + d >>= 1; + + switch (d) { + case 4: + switch (face) { + case FACE_POS_X: + case FACE_NEG_X: + x += step_offsets[face][0] * d; + y += step_offsets[face][1] * d; + break; + case FACE_POS_Y: + case FACE_NEG_Y: + y += 12; + x -= 8; + break; + case FACE_POS_Z: + case FACE_NEG_Z: + y = mt->total_height - 4; + x = (face - 4) * 8; + break; + } + + case 2: + y = mt->total_height - 4; + x = 16 + face * 8; + break; + + case 1: + x += 48; + break; + + default: + x += step_offsets[face][0] * d; + y += step_offsets[face][1] * d; + break; + } + } + } + break; + } + case GL_TEXTURE_3D: { + GLuint width = mt->width0; + GLuint height = mt->height0; + GLuint depth = mt->depth0; + GLuint depth_pack_pitch; + GLuint depth_packing = 0; + + mt->pitch = ((mt->width0 * mt->cpp + 3) & ~3) / mt->cpp; + mt->total_height = 0; + + depth_pack_pitch = mt->pitch * mt->cpp; + + for ( level = mt->first_level ; level <= mt->last_level ; level++ ) { + + intel_miptree_set_image_offset(mt, level, depth, + 0, mt->total_height); +/* width, height, depth); */ + + + + mt->total_height += MAX2(2, height) * MAX2((depth >> depth_packing), 1); + + /* When alignment dominates, can't increase depth packing? + * Or does pitch grow??? What are the alignment constraints, + * anyway? + */ + if (depth_pack_pitch > 4) { + depth_packing++; + depth_pack_pitch >>= 2; /* KW: is this right?? */ + } + + width = minify(width); + height = minify(height); + depth = minify(depth); + + /* XXX: Not sure how 3d textures work on i945 - where did + * t->depth_pitch get set in the old code. Did it ever work? + * Fix up later. + */ + } + break; + } + + case GL_TEXTURE_1D: + case GL_TEXTURE_2D: + case GL_TEXTURE_RECTANGLE_ARB: { + GLuint x = 0; + GLuint y = 0; + GLuint width = mt->width0; + GLuint height = mt->height0; + + mt->pitch = ((mt->width0 * mt->cpp + 3) & ~3) / mt->cpp; + mt->total_height = 0; + + for ( level = mt->first_level ; level <= mt->last_level ; level++ ) { + intel_miptree_set_level_info(mt, level, 1, + x, y, + width, height, 1); + + + /* LPT change: step right after second mipmap. + */ + if (level == 1) + x += mt->pitch / 2; + else if (mt->compressed) + y += MAX2(1, height/4); + else + y += MAX2(2, height); + + /* Because the images are packed better, the final offset + * might not be the maximal one: + */ + mt->total_height = MAX2(mt->total_height, y); + + width = minify(width); + height = minify(height); + } + break; + } + default: + _mesa_problem(NULL, "Unexpected tex target in i945_miptree_layout()"); + } + + DBG("%s: %dx%dx%d - sz 0x%x\n", __FUNCTION__, + mt->pitch, + mt->total_height, + mt->cpp, + mt->pitch * mt->total_height * mt->cpp ); + + return GL_TRUE; +} +