i965 Gen4/5: Generalize SF interpolation setup for GLSL1.3

Previously the SF only handled the builtin color varying specially.
This patch generalizes that support to cover user-defined varyings,
driven by the interpolation mode array set up alongside the VUE map.

Based on the following patches from Olivier Galibert:
- http://lists.freedesktop.org/archives/mesa-dev/2012-July/024335.html
- http://lists.freedesktop.org/archives/mesa-dev/2012-July/024339.html

With this patch, all the GLSL 1.3 interpolation tests that do not clip
(spec/glsl-1.30/execution/interpolation/*-none.shader_test) pass.

V5: Move key.do_flat_shading to brw_sf_compile.has_flat_shading; drop
vestigial hunks.
V6: Real bools.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Chris Forbes 2013-07-07 01:53:45 +12:00
parent 3b5fe704e1
commit 21922cb70d
4 changed files with 85 additions and 70 deletions

View file

@ -1048,7 +1048,7 @@ fs_visitor::emit_general_interpolation(ir_variable *ir)
inst->predicate = BRW_PREDICATE_NORMAL;
inst->predicate_inverse = true;
}
if (brw->gen < 6) {
if (brw->gen < 6 && interpolation_mode == INTERP_QUALIFIER_SMOOTH) {
emit(BRW_OPCODE_MUL, attr, attr, this->pixel_w);
}
attr.reg_offset++;

View file

@ -81,6 +81,7 @@ static void compile_sf_prog( struct brw_context *brw,
c.prog_data.urb_read_length = c.nr_attr_regs;
c.prog_data.urb_entry_size = c.nr_setup_regs * 2;
c.has_flat_shading = brw_any_flat_varyings(&key->interpolation_mode);
/* Which primitive? Or all three?
*/
@ -193,7 +194,6 @@ brw_upload_sf_prog(struct brw_context *brw)
key.interpolation_mode = brw->interpolation_mode;
/* _NEW_LIGHT | _NEW_PROGRAM */
key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT);
key.do_twoside_color = ((ctx->Light.Enabled && ctx->Light.Model.TwoSide) ||
ctx->VertexProgram._TwoSideEnabled);

View file

@ -50,7 +50,6 @@ struct brw_sf_prog_key {
uint8_t point_sprite_coord_replace;
GLuint primitive:2;
GLuint do_twoside_color:1;
GLuint do_flat_shading:1;
GLuint frontface_ccw:1;
GLuint do_point_sprite:1;
GLuint do_point_coord:1;
@ -96,6 +95,7 @@ struct brw_sf_compile {
int urb_entry_read_offset;
struct brw_vue_map vue_map;
bool has_flat_shading;
};

View file

@ -43,6 +43,15 @@
#include "brw_sf.h"
/**
* Determine the vue slot corresponding to the given half of the given register.
*/
static inline int vert_reg_to_vue_slot(struct brw_sf_compile *c, GLuint reg,
int half)
{
return (reg + c->urb_entry_read_offset) * 2 + half;
}
/**
* Determine the varying corresponding to the given half of the given
* register. half=0 means the first half of a register, half=1 means the
@ -51,10 +60,23 @@
static inline int vert_reg_to_varying(struct brw_sf_compile *c, GLuint reg,
int half)
{
int vue_slot = (reg + c->urb_entry_read_offset) * 2 + half;
int vue_slot = vert_reg_to_vue_slot(c, reg, half);
return c->vue_map.slot_to_varying[vue_slot];
}
/**
* Determine the register corresponding to the given vue slot
*/
static struct brw_reg get_vue_slot(struct brw_sf_compile *c,
struct brw_reg vert,
int vue_slot)
{
GLuint off = vue_slot / 2 - c->urb_entry_read_offset;
GLuint sub = vue_slot % 2;
return brw_vec4_grf(vert.nr + off, sub * 4);
}
/**
* Determine the register corresponding to the given varying.
*/
@ -64,10 +86,7 @@ static struct brw_reg get_varying(struct brw_sf_compile *c,
{
int vue_slot = c->vue_map.varying_to_slot[varying];
assert (vue_slot >= c->urb_entry_read_offset);
GLuint off = vue_slot / 2 - c->urb_entry_read_offset;
GLuint sub = vue_slot % 2;
return brw_vec4_grf(vert.nr + off, sub * 4);
return get_vue_slot(c, vert, vue_slot);
}
static bool
@ -105,14 +124,14 @@ static void do_twoside_color( struct brw_sf_compile *c )
if (c->key.primitive == SF_UNFILLED_TRIS)
return;
/* XXX: What happens if BFC isn't present? This could only happen
* for user-supplied vertex programs, as t_vp_build.c always does
* the right thing.
/* If the vertex shader provides backface color, do the selection. The VS
* promises to set up the front color if the backface color is provided, but
* it may contain junk if never written to.
*/
if (!(have_attr(c, VARYING_SLOT_COL0) && have_attr(c, VARYING_SLOT_BFC0)) &&
!(have_attr(c, VARYING_SLOT_COL1) && have_attr(c, VARYING_SLOT_BFC1)))
return;
/* Need to use BRW_EXECUTE_4 and also do an 4-wide compare in order
* to get all channels active inside the IF. In the clipping code
* we run with NoMask, so it's not an option and we can use
@ -138,24 +157,34 @@ static void do_twoside_color( struct brw_sf_compile *c )
* Flat shading
*/
#define VARYING_SLOT_COLOR_BITS (BITFIELD64_BIT(VARYING_SLOT_COL0) | \
BITFIELD64_BIT(VARYING_SLOT_COL1))
static void copy_colors( struct brw_sf_compile *c,
struct brw_reg dst,
struct brw_reg src)
static void copy_flatshaded_attributes(struct brw_sf_compile *c,
struct brw_reg dst,
struct brw_reg src)
{
struct brw_compile *p = &c->func;
GLuint i;
int i;
for (i = VARYING_SLOT_COL0; i <= VARYING_SLOT_COL1; i++) {
if (have_attr(c,i))
brw_MOV(p,
get_varying(c, dst, i),
get_varying(c, src, i));
for (i = 0; i < c->vue_map.num_slots; i++) {
if (c->key.interpolation_mode.mode[i] == INTERP_QUALIFIER_FLAT) {
brw_MOV(p,
get_vue_slot(c, dst, i),
get_vue_slot(c, src, i));
}
}
}
static int count_flatshaded_attributes(struct brw_sf_compile *c)
{
int i;
int count = 0;
for (i = 0; i < c->vue_map.num_slots; i++)
if (c->key.interpolation_mode.mode[i] == INTERP_QUALIFIER_FLAT)
count++;
return count;
}
/* Need to use a computed jump to copy flatshaded attributes as the
@ -167,12 +196,9 @@ static void do_flatshade_triangle( struct brw_sf_compile *c )
struct brw_compile *p = &c->func;
struct brw_context *brw = p->brw;
struct brw_reg ip = brw_ip_reg();
GLuint nr = _mesa_bitcount_64(c->key.attrs & VARYING_SLOT_COLOR_BITS);
GLuint nr;
GLuint jmpi = 1;
if (!nr)
return;
/* Already done in clip program:
*/
if (c->key.primitive == SF_UNFILLED_TRIS)
@ -181,21 +207,23 @@ static void do_flatshade_triangle( struct brw_sf_compile *c )
if (brw->gen == 5)
jmpi = 2;
nr = count_flatshaded_attributes(c);
brw_push_insn_state(p);
brw_MUL(p, c->pv, c->pv, brw_imm_d(jmpi*(nr*2+1)));
brw_JMPI(p, ip, ip, c->pv);
copy_colors(c, c->vert[1], c->vert[0]);
copy_colors(c, c->vert[2], c->vert[0]);
copy_flatshaded_attributes(c, c->vert[1], c->vert[0]);
copy_flatshaded_attributes(c, c->vert[2], c->vert[0]);
brw_JMPI(p, ip, ip, brw_imm_d(jmpi*(nr*4+1)));
copy_colors(c, c->vert[0], c->vert[1]);
copy_colors(c, c->vert[2], c->vert[1]);
copy_flatshaded_attributes(c, c->vert[0], c->vert[1]);
copy_flatshaded_attributes(c, c->vert[2], c->vert[1]);
brw_JMPI(p, ip, ip, brw_imm_d(jmpi*nr*2));
copy_colors(c, c->vert[0], c->vert[2]);
copy_colors(c, c->vert[1], c->vert[2]);
copy_flatshaded_attributes(c, c->vert[0], c->vert[2]);
copy_flatshaded_attributes(c, c->vert[1], c->vert[2]);
brw_pop_insn_state(p);
}
@ -206,12 +234,9 @@ static void do_flatshade_line( struct brw_sf_compile *c )
struct brw_compile *p = &c->func;
struct brw_context *brw = p->brw;
struct brw_reg ip = brw_ip_reg();
GLuint nr = _mesa_bitcount_64(c->key.attrs & VARYING_SLOT_COLOR_BITS);
GLuint nr;
GLuint jmpi = 1;
if (!nr)
return;
/* Already done in clip program:
*/
if (c->key.primitive == SF_UNFILLED_TRIS)
@ -220,14 +245,16 @@ static void do_flatshade_line( struct brw_sf_compile *c )
if (brw->gen == 5)
jmpi = 2;
nr = count_flatshaded_attributes(c);
brw_push_insn_state(p);
brw_MUL(p, c->pv, c->pv, brw_imm_d(jmpi*(nr+1)));
brw_JMPI(p, ip, ip, c->pv);
copy_colors(c, c->vert[1], c->vert[0]);
copy_flatshaded_attributes(c, c->vert[1], c->vert[0]);
brw_JMPI(p, ip, ip, brw_imm_ud(jmpi*nr));
copy_colors(c, c->vert[0], c->vert[1]);
copy_flatshaded_attributes(c, c->vert[0], c->vert[1]);
brw_pop_insn_state(p);
}
@ -324,36 +351,23 @@ static void invert_det( struct brw_sf_compile *c)
static bool
calculate_masks(struct brw_sf_compile *c,
GLuint reg,
GLushort *pc,
GLushort *pc_persp,
GLushort *pc_linear)
GLuint reg,
GLushort *pc,
GLushort *pc_persp,
GLushort *pc_linear)
{
bool is_last_attr = (reg == c->nr_setup_regs - 1);
GLbitfield64 persp_mask;
GLbitfield64 linear_mask;
if (c->key.do_flat_shading)
persp_mask = c->key.attrs & ~(BITFIELD64_BIT(VARYING_SLOT_POS) |
BITFIELD64_BIT(VARYING_SLOT_COL0) |
BITFIELD64_BIT(VARYING_SLOT_COL1));
else
persp_mask = c->key.attrs & ~(BITFIELD64_BIT(VARYING_SLOT_POS));
if (c->key.do_flat_shading)
linear_mask = c->key.attrs & ~(BITFIELD64_BIT(VARYING_SLOT_COL0) |
BITFIELD64_BIT(VARYING_SLOT_COL1));
else
linear_mask = c->key.attrs;
enum glsl_interp_qualifier interp;
*pc_persp = 0;
*pc_linear = 0;
*pc = 0xf;
if (persp_mask & BITFIELD64_BIT(vert_reg_to_varying(c, reg, 0)))
interp = c->key.interpolation_mode.mode[vert_reg_to_vue_slot(c, reg, 0)];
if (interp == INTERP_QUALIFIER_SMOOTH) {
*pc_linear = 0xf;
*pc_persp = 0xf;
if (linear_mask & BITFIELD64_BIT(vert_reg_to_varying(c, reg, 0)))
} else if (interp == INTERP_QUALIFIER_NOPERSPECTIVE)
*pc_linear = 0xf;
/* Maybe only processs one attribute on the final round:
@ -361,11 +375,12 @@ calculate_masks(struct brw_sf_compile *c,
if (vert_reg_to_varying(c, reg, 1) != BRW_VARYING_SLOT_COUNT) {
*pc |= 0xf0;
if (persp_mask & BITFIELD64_BIT(vert_reg_to_varying(c, reg, 1)))
*pc_persp |= 0xf0;
if (linear_mask & BITFIELD64_BIT(vert_reg_to_varying(c, reg, 1)))
*pc_linear |= 0xf0;
interp = c->key.interpolation_mode.mode[vert_reg_to_vue_slot(c, reg, 1)];
if (interp == INTERP_QUALIFIER_SMOOTH) {
*pc_linear |= 0xf0;
*pc_persp |= 0xf0;
} else if (interp == INTERP_QUALIFIER_NOPERSPECTIVE)
*pc_linear |= 0xf0;
}
return is_last_attr;
@ -418,7 +433,7 @@ void brw_emit_tri_setup(struct brw_sf_compile *c, bool allocate)
if (c->key.do_twoside_color)
do_twoside_color(c);
if (c->key.do_flat_shading)
if (c->has_flat_shading)
do_flatshade_triangle(c);
@ -504,7 +519,7 @@ void brw_emit_line_setup(struct brw_sf_compile *c, bool allocate)
invert_det(c);
copy_z_inv_w(c);
if (c->key.do_flat_shading)
if (c->has_flat_shading)
do_flatshade_line(c);
for (i = 0; i < c->nr_setup_regs; i++)