mesa: mark debug variables with ASSERTED

To clean up compilation warnings about unused variables
when asserts are disabled.

v2: UNUSED -> ASSERTED (Eric Engestrom)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19016>
This commit is contained in:
Tapani Pälli 2022-10-10 13:18:01 +03:00 committed by Marge Bot
parent b62d1c257e
commit 21740580ce

View file

@ -156,9 +156,9 @@ valid_prim_mode_custom(struct gl_context *ctx, GLenum mode,
GLbitfield valid_prim_mask)
{
#if DEBUG
unsigned mask = ctx->ValidPrimMask;
unsigned mask_indexed = ctx->ValidPrimMaskIndexed;
bool drawpix_valid = ctx->DrawPixValid;
ASSERTED unsigned mask = ctx->ValidPrimMask;
ASSERTED unsigned mask_indexed = ctx->ValidPrimMaskIndexed;
ASSERTED bool drawpix_valid = ctx->DrawPixValid;
_mesa_update_valid_to_render_state(ctx);
assert(mask == ctx->ValidPrimMask &&
mask_indexed == ctx->ValidPrimMaskIndexed &&