anv/pipeline: Make a copy of VkPipelineDepthStencilStateCreateinfo

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
This commit is contained in:
Jason Ekstrand 2016-12-08 18:34:24 -08:00
parent e8d52dab48
commit 215fed7318

View file

@ -651,7 +651,7 @@ static const uint32_t vk_to_gen_stencil_op[] = {
static void
emit_ds_state(struct anv_pipeline *pipeline,
const VkPipelineDepthStencilStateCreateInfo *info,
const VkPipelineDepthStencilStateCreateInfo *pCreateInfo,
const struct anv_render_pass *pass,
const struct anv_subpass *subpass)
{
@ -663,7 +663,7 @@ emit_ds_state(struct anv_pipeline *pipeline,
# define depth_stencil_dw pipeline->gen9.wm_depth_stencil
#endif
if (info == NULL) {
if (pCreateInfo == NULL) {
/* We're going to OR this together with the dynamic state. We need
* to make sure it's initialized to something useful.
*/
@ -674,29 +674,31 @@ emit_ds_state(struct anv_pipeline *pipeline,
return;
}
VkPipelineDepthStencilStateCreateInfo info = *pCreateInfo;
/* VkBool32 depthBoundsTestEnable; // optional (depth_bounds_test) */
pipeline->writes_stencil = info->stencilTestEnable;
pipeline->writes_stencil = info.stencilTestEnable;
#if GEN_GEN <= 7
struct GENX(DEPTH_STENCIL_STATE) depth_stencil = {
#else
struct GENX(3DSTATE_WM_DEPTH_STENCIL) depth_stencil = {
#endif
.DepthTestEnable = info->depthTestEnable,
.DepthBufferWriteEnable = info->depthWriteEnable,
.DepthTestFunction = vk_to_gen_compare_op[info->depthCompareOp],
.DepthTestEnable = info.depthTestEnable,
.DepthBufferWriteEnable = info.depthWriteEnable,
.DepthTestFunction = vk_to_gen_compare_op[info.depthCompareOp],
.DoubleSidedStencilEnable = true,
.StencilTestEnable = info->stencilTestEnable,
.StencilFailOp = vk_to_gen_stencil_op[info->front.failOp],
.StencilPassDepthPassOp = vk_to_gen_stencil_op[info->front.passOp],
.StencilPassDepthFailOp = vk_to_gen_stencil_op[info->front.depthFailOp],
.StencilTestFunction = vk_to_gen_compare_op[info->front.compareOp],
.BackfaceStencilFailOp = vk_to_gen_stencil_op[info->back.failOp],
.BackfaceStencilPassDepthPassOp = vk_to_gen_stencil_op[info->back.passOp],
.BackfaceStencilPassDepthFailOp =vk_to_gen_stencil_op[info->back.depthFailOp],
.BackfaceStencilTestFunction = vk_to_gen_compare_op[info->back.compareOp],
.StencilTestEnable = info.stencilTestEnable,
.StencilFailOp = vk_to_gen_stencil_op[info.front.failOp],
.StencilPassDepthPassOp = vk_to_gen_stencil_op[info.front.passOp],
.StencilPassDepthFailOp = vk_to_gen_stencil_op[info.front.depthFailOp],
.StencilTestFunction = vk_to_gen_compare_op[info.front.compareOp],
.BackfaceStencilFailOp = vk_to_gen_stencil_op[info.back.failOp],
.BackfaceStencilPassDepthPassOp = vk_to_gen_stencil_op[info.back.passOp],
.BackfaceStencilPassDepthFailOp =vk_to_gen_stencil_op[info.back.depthFailOp],
.BackfaceStencilTestFunction = vk_to_gen_compare_op[info.back.compareOp],
};
VkImageAspectFlags aspects = 0;
@ -725,7 +727,7 @@ emit_ds_state(struct anv_pipeline *pipeline,
* "If Depth_Test_Enable = 1 AND Depth_Test_func = EQUAL, the
* Depth_Write_Enable must be set to 0."
*/
if (info->depthTestEnable && info->depthCompareOp == VK_COMPARE_OP_EQUAL)
if (info.depthTestEnable && info.depthCompareOp == VK_COMPARE_OP_EQUAL)
depth_stencil.DepthBufferWriteEnable = false;
pipeline->writes_depth = depth_stencil.DepthBufferWriteEnable;