gallivm/nir: lower frexp/ldexp

Fixes:
dEQP-VK.glsl.builtin.precision.frexp*
dEQP-VK.glsl.builtin.precision.ldexp*

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6381>
This commit is contained in:
Dave Airlie 2020-08-20 16:06:56 +10:00
parent d7aed02bcc
commit 21324c4036
2 changed files with 2 additions and 0 deletions

View file

@ -2036,6 +2036,7 @@ void lp_build_opt_nir(struct nir_shader *nir)
.lower_tg4_offsets = true,
};
NIR_PASS_V(nir, nir_lower_tex, &lower_tex_options);
NIR_PASS_V(nir, nir_lower_frexp);
do {
progress = false;

View file

@ -553,6 +553,7 @@ static const struct nir_shader_compiler_options gallivm_nir_options = {
.lower_fmod = true,
.lower_hadd = true,
.lower_add_sat = true,
.lower_ldexp = true,
.lower_pack_snorm_2x16 = true,
.lower_pack_snorm_4x8 = true,
.lower_pack_unorm_2x16 = true,