965: delete dead files

This commit is contained in:
Keith Whitwell 2007-12-12 17:22:51 +00:00
parent 69292a0067
commit 20e6a9b86d
3 changed files with 0 additions and 669 deletions

View file

@ -28,7 +28,6 @@ DRIVER_SOURCES = \
brw_gs_emit.c \
brw_gs_state.c \
brw_misc_state.c \
brw_program.c \
brw_regions.c \
brw_sf.c \
brw_sf_emit.c \

View file

@ -1,538 +0,0 @@
/*
Copyright (C) Intel Corp. 2006. All Rights Reserved.
Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
develop this 3D driver.
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice (including the
next paragraph) shall be included in all copies or substantial
portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
**********************************************************************/
/*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
* frame buffer texture by Gary Wong <gtw@gnu.org>
*/
#include "brw_context.h"
#include "brw_defines.h"
#include "brw_draw.h"
#if 0
#define INIT(brw, STRUCT, ATTRIB) \
do { \
brw->attribs.ATTRIB = &ctx->ATTRIB; \
} while (0)
#define DUP(brw, STRUCT, ATTRIB) \
do { \
brw->metaops.attribs.ATTRIB = MALLOC_STRUCT(STRUCT); \
memcpy(brw->metaops.attribs.ATTRIB, \
brw->attribs.ATTRIB, \
sizeof(struct STRUCT)); \
} while (0)
#define INSTALL(brw, ATTRIB, STATE) \
do { \
brw->attribs.ATTRIB = brw->metaops.attribs.ATTRIB; \
brw->state.dirty.mesa |= STATE; \
} while (0)
#define RESTORE(brw, ATTRIB, STATE) \
do { \
brw->attribs.ATTRIB = &brw->intel.ctx.ATTRIB; \
brw->state.dirty.mesa |= STATE; \
} while (0)
static void init_attribs( struct brw_context *brw )
{
DUP(brw, gl_colorbuffer_attrib, Color);
DUP(brw, gl_depthbuffer_attrib, Depth);
DUP(brw, gl_fog_attrib, Fog);
DUP(brw, gl_hint_attrib, Hint);
DUP(brw, gl_light_attrib, Light);
DUP(brw, gl_line_attrib, Line);
DUP(brw, gl_point_attrib, Point);
DUP(brw, gl_polygon_attrib, Polygon);
DUP(brw, gl_scissor_attrib, Scissor);
DUP(brw, gl_stencil_attrib, Stencil);
DUP(brw, gl_texture_attrib, Texture);
DUP(brw, gl_transform_attrib, Transform);
DUP(brw, gl_viewport_attrib, Viewport);
DUP(brw, gl_vertex_program_state, VertexProgram);
DUP(brw, gl_fragment_program_state, FragmentProgram);
}
static void install_attribs( struct brw_context *brw )
{
INSTALL(brw, Color, _NEW_COLOR);
INSTALL(brw, Depth, _NEW_DEPTH);
INSTALL(brw, Fog, _NEW_FOG);
INSTALL(brw, Hint, _NEW_HINT);
INSTALL(brw, Light, _NEW_LIGHT);
INSTALL(brw, Line, _NEW_LINE);
INSTALL(brw, Point, _NEW_POINT);
INSTALL(brw, Polygon, _NEW_POLYGON);
INSTALL(brw, Scissor, _NEW_SCISSOR);
INSTALL(brw, Stencil, _NEW_STENCIL);
INSTALL(brw, Texture, _NEW_TEXTURE);
INSTALL(brw, Transform, _NEW_TRANSFORM);
INSTALL(brw, Viewport, _NEW_VIEWPORT);
INSTALL(brw, VertexProgram, _NEW_PROGRAM);
INSTALL(brw, FragmentProgram, _NEW_PROGRAM);
}
static void restore_attribs( struct brw_context *brw )
{
RESTORE(brw, Color, _NEW_COLOR);
RESTORE(brw, Depth, _NEW_DEPTH);
RESTORE(brw, Fog, _NEW_FOG);
RESTORE(brw, Hint, _NEW_HINT);
RESTORE(brw, Light, _NEW_LIGHT);
RESTORE(brw, Line, _NEW_LINE);
RESTORE(brw, Point, _NEW_POINT);
RESTORE(brw, Polygon, _NEW_POLYGON);
RESTORE(brw, Scissor, _NEW_SCISSOR);
RESTORE(brw, Stencil, _NEW_STENCIL);
RESTORE(brw, Texture, _NEW_TEXTURE);
RESTORE(brw, Transform, _NEW_TRANSFORM);
RESTORE(brw, Viewport, _NEW_VIEWPORT);
RESTORE(brw, VertexProgram, _NEW_PROGRAM);
RESTORE(brw, FragmentProgram, _NEW_PROGRAM);
}
static const char *vp_prog =
"!!ARBvp1.0\n"
"MOV result.color, vertex.color;\n"
"MOV result.position, vertex.position;\n"
"END\n";
static const char *fp_prog =
"!!ARBfp1.0\n"
"MOV result.color, fragment.color;\n"
"END\n";
static const char *fp_tex_prog =
"!!ARBfp1.0\n"
"TEMP a;\n"
"ADD a, fragment.position, program.local[0];\n"
"MUL a, a, program.local[1];\n"
"TEX result.color, a, texture[0], 2D;\n"
"MOV result.depth.z, fragment.position;\n"
"END\n";
/* Derived values of importance:
*
* FragmentProgram->_Current
* VertexProgram->_Enabled
* brw->vertex_program
* DrawBuffer->_ColorDrawBufferMask[0]
*
*
* More if drawpixels-through-texture is added.
*/
static void init_metaops_state( struct brw_context *brw )
{
GLcontext *ctx = &brw->intel.ctx;
brw->metaops.vbo = ctx->Driver.NewBufferObject(ctx, 1, GL_ARRAY_BUFFER_ARB);
ctx->Driver.BufferData(ctx,
GL_ARRAY_BUFFER_ARB,
4096,
NULL,
GL_DYNAMIC_DRAW_ARB,
brw->metaops.vbo);
brw->metaops.fp = (struct gl_fragment_program *)
ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 1 );
brw->metaops.fp_tex = (struct gl_fragment_program *)
ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 1 );
brw->metaops.vp = (struct gl_vertex_program *)
ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 1 );
_mesa_parse_arb_fragment_program(ctx, GL_FRAGMENT_PROGRAM_ARB,
fp_prog, strlen(fp_prog),
brw->metaops.fp);
_mesa_parse_arb_fragment_program(ctx, GL_FRAGMENT_PROGRAM_ARB,
fp_tex_prog, strlen(fp_tex_prog),
brw->metaops.fp_tex);
_mesa_parse_arb_vertex_program(ctx, GL_VERTEX_PROGRAM_ARB,
vp_prog, strlen(vp_prog),
brw->metaops.vp);
brw->metaops.attribs.VertexProgram->Current = brw->metaops.vp;
brw->metaops.attribs.VertexProgram->_Enabled = TRUE;
brw->metaops.attribs.FragmentProgram->_Current = brw->metaops.fp;
}
static void meta_flat_shade( struct intel_context *intel )
{
struct brw_context *brw = brw_context(&intel->ctx);
brw->metaops.attribs.Raster->flatshade = TRUE;
brw->state.dirty.mesa |= _NEW_LIGHT;
}
static void meta_no_stencil_write( struct intel_context *intel )
{
struct brw_context *brw = brw_context(&intel->ctx);
brw->metaops.attribs.Stencil->Enabled = FALSE;
brw->metaops.attribs.Stencil->WriteMask[0] = FALSE;
brw->state.dirty.mesa |= _NEW_STENCIL;
}
static void meta_no_depth_write( struct intel_context *intel )
{
struct brw_context *brw = brw_context(&intel->ctx);
brw->metaops.attribs.Depth->Test = FALSE;
brw->metaops.attribs.Depth->Mask = FALSE;
brw->state.dirty.mesa |= _NEW_DEPTH;
}
static void meta_depth_replace( struct intel_context *intel )
{
struct brw_context *brw = brw_context(&intel->ctx);
/* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, TRUE )
* ctx->Driver.DepthMask( ctx, TRUE )
*/
brw->metaops.attribs.Depth->Test = TRUE;
brw->metaops.attribs.Depth->Mask = TRUE;
brw->state.dirty.mesa |= _NEW_DEPTH;
/* ctx->Driver.DepthFunc( ctx, GL_ALWAYS )
*/
brw->metaops.attribs.Depth->Func = GL_ALWAYS;
brw->state.dirty.mesa |= _NEW_DEPTH;
}
static void meta_stencil_replace( struct intel_context *intel,
unsigned s_mask,
unsigned s_clear)
{
struct brw_context *brw = brw_context(&intel->ctx);
brw->metaops.attribs.Stencil->Enabled = TRUE;
brw->metaops.attribs.Stencil->WriteMask[0] = s_mask;
brw->metaops.attribs.Stencil->ValueMask[0] = 0xff;
brw->metaops.attribs.Stencil->Ref[0] = s_clear;
brw->metaops.attribs.Stencil->Function[0] = GL_ALWAYS;
brw->metaops.attribs.Stencil->FailFunc[0] = GL_REPLACE;
brw->metaops.attribs.Stencil->ZPassFunc[0] = GL_REPLACE;
brw->metaops.attribs.Stencil->ZFailFunc[0] = GL_REPLACE;
brw->state.dirty.mesa |= _NEW_STENCIL;
}
static void meta_color_mask( struct intel_context *intel, boolean state )
{
struct brw_context *brw = brw_context(&intel->ctx);
if (state)
COPY_4V(brw->metaops.attribs.Color->ColorMask,
brw->intel.ctx.Color.ColorMask);
else
ASSIGN_4V(brw->metaops.attribs.Color->ColorMask, 0, 0, 0, 0);
brw->state.dirty.mesa |= _NEW_COLOR;
}
static void meta_no_texture( struct intel_context *intel )
{
struct brw_context *brw = brw_context(&intel->ctx);
brw->metaops.attribs.FragmentProgram->_Current = brw->metaops.fp;
brw->metaops.attribs.Texture->CurrentUnit = 0;
brw->metaops.attribs.Texture->_EnabledUnits = 0;
brw->metaops.attribs.Texture->_EnabledCoordUnits = 0;
brw->metaops.attribs.Texture->Unit[ 0 ].Enabled = 0;
brw->metaops.attribs.Texture->Unit[ 0 ]._ReallyEnabled = 0;
brw->state.dirty.mesa |= _NEW_TEXTURE | _NEW_PROGRAM;
}
static void meta_texture_blend_replace(struct intel_context *intel)
{
struct brw_context *brw = brw_context(&intel->ctx);
brw->metaops.attribs.Texture->CurrentUnit = 0;
brw->metaops.attribs.Texture->_EnabledUnits = 1;
brw->metaops.attribs.Texture->_EnabledCoordUnits = 1;
brw->metaops.attribs.Texture->Unit[ 0 ].Enabled = TEXTURE_2D_BIT;
brw->metaops.attribs.Texture->Unit[ 0 ]._ReallyEnabled = TEXTURE_2D_BIT;
brw->metaops.attribs.Texture->Unit[ 0 ].Current2D =
intel->frame_buffer_texobj;
brw->metaops.attribs.Texture->Unit[ 0 ]._Current =
intel->frame_buffer_texobj;
brw->state.dirty.mesa |= _NEW_TEXTURE | _NEW_PROGRAM;
}
static void meta_import_pixel_state(struct intel_context *intel)
{
struct brw_context *brw = brw_context(&intel->ctx);
RESTORE(brw, Color, _NEW_COLOR);
RESTORE(brw, Depth, _NEW_DEPTH);
RESTORE(brw, Fog, _NEW_FOG);
RESTORE(brw, Scissor, _NEW_SCISSOR);
RESTORE(brw, Stencil, _NEW_STENCIL);
RESTORE(brw, Texture, _NEW_TEXTURE);
RESTORE(brw, FragmentProgram, _NEW_PROGRAM);
}
static void meta_frame_buffer_texture( struct intel_context *intel,
int xoff, int yoff )
{
struct brw_context *brw = brw_context(&intel->ctx);
struct intel_region *region = intel_drawbuf_region( intel );
INSTALL(brw, FragmentProgram, _NEW_PROGRAM);
brw->metaops.attribs.FragmentProgram->_Current = brw->metaops.fp_tex;
/* This is unfortunate, but seems to be necessary, since later on we
will end up calling _mesa_load_state_parameters to lookup the
local params (below), and that will want to look in ctx.FragmentProgram
instead of brw->attribs.FragmentProgram. */
intel->ctx.FragmentProgram.Current = brw->metaops.fp_tex;
brw->metaops.fp_tex->Base.LocalParams[ 0 ][ 0 ] = xoff;
brw->metaops.fp_tex->Base.LocalParams[ 0 ][ 1 ] = yoff;
brw->metaops.fp_tex->Base.LocalParams[ 0 ][ 2 ] = 0.0;
brw->metaops.fp_tex->Base.LocalParams[ 0 ][ 3 ] = 0.0;
brw->metaops.fp_tex->Base.LocalParams[ 1 ][ 0 ] =
1.0 / region->pitch;
brw->metaops.fp_tex->Base.LocalParams[ 1 ][ 1 ] =
-1.0 / region->height;
brw->metaops.fp_tex->Base.LocalParams[ 1 ][ 2 ] = 0.0;
brw->metaops.fp_tex->Base.LocalParams[ 1 ][ 3 ] = 1.0;
brw->state.dirty.mesa |= _NEW_PROGRAM;
}
static void meta_draw_region( struct intel_context *intel,
struct intel_region *draw_region,
struct intel_region *depth_region )
{
struct brw_context *brw = brw_context(&intel->ctx);
if (!brw->metaops.saved_draw_region) {
brw->metaops.saved_draw_region = brw->state.draw_region;
brw->metaops.saved_depth_region = brw->state.depth_region;
}
brw->state.draw_region = draw_region;
brw->state.depth_region = depth_region;
brw->state.dirty.mesa |= _NEW_BUFFERS;
}
static void meta_draw_quad(struct intel_context *intel,
float x0, float x1,
float y0, float y1,
float z,
ubyte red, ubyte green,
ubyte blue, ubyte alpha,
float s0, float s1,
float t0, float t1)
{
GLcontext *ctx = &intel->ctx;
struct brw_context *brw = brw_context(&intel->ctx);
struct gl_client_array pos_array;
struct gl_client_array color_array;
struct gl_client_array *attribs[PIPE_ATTRIB_MAX];
struct _mesa_prim prim[1];
float pos[4][3];
ubyte color[4];
ctx->Driver.BufferData(ctx,
GL_ARRAY_BUFFER_ARB,
sizeof(pos) + sizeof(color),
NULL,
GL_DYNAMIC_DRAW_ARB,
brw->metaops.vbo);
pos[0][0] = x0;
pos[0][1] = y0;
pos[0][2] = z;
pos[1][0] = x1;
pos[1][1] = y0;
pos[1][2] = z;
pos[2][0] = x1;
pos[2][1] = y1;
pos[2][2] = z;
pos[3][0] = x0;
pos[3][1] = y1;
pos[3][2] = z;
ctx->Driver.BufferSubData(ctx,
GL_ARRAY_BUFFER_ARB,
0,
sizeof(pos),
pos,
brw->metaops.vbo);
color[0] = red;
color[1] = green;
color[2] = blue;
color[3] = alpha;
ctx->Driver.BufferSubData(ctx,
GL_ARRAY_BUFFER_ARB,
sizeof(pos),
sizeof(color),
color,
brw->metaops.vbo);
/* Ignoring texture coords.
*/
memset(attribs, 0, PIPE_ATTRIB_MAX * sizeof(*attribs));
attribs[VERT_ATTRIB_POS] = &pos_array;
attribs[VERT_ATTRIB_POS]->Ptr = 0;
attribs[VERT_ATTRIB_POS]->Type = GL_FLOAT;
attribs[VERT_ATTRIB_POS]->Enabled = 1;
attribs[VERT_ATTRIB_POS]->Size = 3;
attribs[VERT_ATTRIB_POS]->StrideB = 3 * sizeof(float);
attribs[VERT_ATTRIB_POS]->Stride = 3 * sizeof(float);
attribs[VERT_ATTRIB_POS]->_MaxElement = 4;
attribs[VERT_ATTRIB_POS]->Normalized = 0;
attribs[VERT_ATTRIB_POS]->BufferObj = brw->metaops.vbo;
attribs[VERT_ATTRIB_COLOR0] = &color_array;
attribs[VERT_ATTRIB_COLOR0]->Ptr = (const ubyte *)sizeof(pos);
attribs[VERT_ATTRIB_COLOR0]->Type = GL_UNSIGNED_BYTE;
attribs[VERT_ATTRIB_COLOR0]->Enabled = 1;
attribs[VERT_ATTRIB_COLOR0]->Size = 4;
attribs[VERT_ATTRIB_COLOR0]->StrideB = 0;
attribs[VERT_ATTRIB_COLOR0]->Stride = 0;
attribs[VERT_ATTRIB_COLOR0]->_MaxElement = 1;
attribs[VERT_ATTRIB_COLOR0]->Normalized = 1;
attribs[VERT_ATTRIB_COLOR0]->BufferObj = brw->metaops.vbo;
/* Just ignoring texture coordinates for now.
*/
memset(prim, 0, sizeof(*prim));
prim[0].mode = GL_TRIANGLE_FAN;
prim[0].begin = 1;
prim[0].end = 1;
prim[0].weak = 0;
prim[0].pad = 0;
prim[0].start = 0;
prim[0].count = 4;
brw_draw_prims(&brw->intel.ctx,
(const struct gl_client_array **)attribs,
prim, 1,
NULL,
0,
3 );
}
static void install_meta_state( struct intel_context *intel )
{
GLcontext *ctx = &intel->ctx;
struct brw_context *brw = brw_context(ctx);
if (!brw->metaops.vbo) {
init_metaops_state(brw);
}
install_attribs(brw);
meta_no_texture(&brw->intel);
meta_flat_shade(&brw->intel);
brw->metaops.restore_draw_mask = ctx->DrawBuffer->_ColorDrawBufferMask[0];
brw->metaops.restore_fp = ctx->FragmentProgram.Current;
/* This works without adjusting refcounts. Fix later?
*/
brw->metaops.saved_draw_region = brw->state.draw_region;
brw->metaops.saved_depth_region = brw->state.depth_region;
brw->metaops.active = 1;
brw->state.dirty.brw |= BRW_NEW_METAOPS;
}
static void leave_meta_state( struct intel_context *intel )
{
GLcontext *ctx = &intel->ctx;
struct brw_context *brw = brw_context(ctx);
restore_attribs(brw);
ctx->DrawBuffer->_ColorDrawBufferMask[0] = brw->metaops.restore_draw_mask;
ctx->FragmentProgram.Current = brw->metaops.restore_fp;
brw->state.draw_region = brw->metaops.saved_draw_region;
brw->state.depth_region = brw->metaops.saved_depth_region;
brw->metaops.saved_draw_region = NULL;
brw->metaops.saved_depth_region = NULL;
brw->metaops.active = 0;
brw->state.dirty.mesa |= _NEW_BUFFERS;
brw->state.dirty.brw |= BRW_NEW_METAOPS;
}
void brw_init_metaops( struct brw_context *brw )
{
init_attribs(brw);
}
void brw_destroy_metaops( struct brw_context *brw )
{
GLcontext *ctx = &brw->intel.ctx;
if (brw->metaops.vbo)
ctx->Driver.DeleteBuffer( ctx, brw->metaops.vbo );
/* ctx->Driver.DeleteProgram( ctx, brw->metaops.fp ); */
/* ctx->Driver.DeleteProgram( ctx, brw->metaops.fp_tex ); */
/* ctx->Driver.DeleteProgram( ctx, brw->metaops.vp ); */
}
#endif

View file

@ -1,130 +0,0 @@
/*
Copyright (C) Intel Corp. 2006. All Rights Reserved.
Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
develop this 3D driver.
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice (including the
next paragraph) shall be included in all copies or substantial
portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
**********************************************************************/
/*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
#include "brw_context.h"
#include "brw_util.h"
#if 0
static void brwBindProgram( GLcontext *ctx,
int target,
struct gl_program *prog )
{
struct brw_context *brw = brw_context(ctx);
switch (target) {
case GL_VERTEX_PROGRAM_ARB:
brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM;
break;
case GL_FRAGMENT_PROGRAM_ARB:
brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
break;
}
}
static struct gl_program *brwNewProgram( GLcontext *ctx,
int target,
unsigned id )
{
struct brw_context *brw = brw_context(ctx);
switch (target) {
case GL_VERTEX_PROGRAM_ARB: {
struct brw_vertex_program *prog = CALLOC_STRUCT(brw_vertex_program);
if (prog) {
prog->id = brw->program_id++;
return _mesa_init_vertex_program( ctx, &prog->program,
target, id );
}
else
return NULL;
}
case GL_FRAGMENT_PROGRAM_ARB: {
struct brw_fragment_program *prog = CALLOC_STRUCT(brw_fragment_program);
if (prog) {
prog->id = brw->program_id++;
return _mesa_init_fragment_program( ctx, &prog->program,
target, id );
}
else
return NULL;
}
default:
return _mesa_new_program(ctx, target, id);
}
}
static void brwDeleteProgram( GLcontext *ctx,
struct gl_program *prog )
{
_mesa_delete_program( ctx, prog );
}
static boolean brwIsProgramNative( GLcontext *ctx,
int target,
struct gl_program *prog )
{
return TRUE;
}
static void brwProgramStringNotify( GLcontext *ctx,
int target,
struct gl_program *prog )
{
if (target == GL_FRAGMENT_PROGRAM_ARB) {
struct brw_context *brw = brw_context(ctx);
struct brw_fragment_program *p = (struct brw_fragment_program *)prog;
struct brw_fragment_program *fp = (struct brw_fragment_program *)brw->fragment_program;
if (p == fp)
brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
p->id = brw->program_id++;
p->param_state = p->program.Base.Parameters->StateFlags;
}
else if (target == GL_VERTEX_PROGRAM_ARB) {
struct brw_context *brw = brw_context(ctx);
struct brw_vertex_program *p = (struct brw_vertex_program *)prog;
struct brw_vertex_program *vp = (struct brw_vertex_program *)brw->vertex_program;
if (p == vp)
brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM;
p->id = brw->program_id++;
p->param_state = p->program.Base.Parameters->StateFlags;
/* Also tell tnl about it:
*/
_tnl_program_string(ctx, target, prog);
}
}
#endif