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radv/llvm: Emit s_barrier at the beginning of NGG non-GS shaders.
This is to fix a hang that can potentially happen when not every
wave had launched when a gs_alloc_req is executed.
Cc: mesa-stable
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10837>
(cherry picked from commit 25314996d0)
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2 changed files with 5 additions and 1 deletions
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@ -2650,7 +2650,7 @@
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"description": "radv/llvm: Emit s_barrier at the beginning of NGG non-GS shaders.",
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"nominated": true,
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"nomination_type": 0,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": null
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},
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@ -3023,6 +3023,10 @@ ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm, struct nir_shader *co
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LLVMSetInitializer(ctx.gs_ngg_scratch, LLVMGetUndef(asi32));
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LLVMSetAlignment(ctx.gs_ngg_scratch, 4);
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}
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/* GFX10 hang workaround - there needs to be an s_barrier before gs_alloc_req always */
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if (ctx.ac.chip_class == GFX10 && shader_count == 1)
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ac_build_s_barrier(&ctx.ac);
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}
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for (int shader_idx = 0; shader_idx < shader_count; ++shader_idx) {
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