i965: Rework 3DSTATE_VS for Broadwell.

v2: Remove incorrect MOCS shifts; rename urb_entry_write_offset to
    urb_entry_output_offset to closer match the documentation.

v3: Only emit a non-zero constant buffer read length when active.

v4: Add missing binding table counts (caught by Eric).

v5: Rebase on Paul Berry's changes to CurrentVertexProgram.

v6: Drop bogus SBE read length/offset field code.  We were programming
    the wrong values, and our 3DSTATE_SBE code overrides any value we
    put here anyway with the correct one.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net> [v4]
This commit is contained in:
Kenneth Graunke 2012-11-29 01:10:19 -08:00
parent c96686a6cc
commit 20d9286f71
5 changed files with 144 additions and 3 deletions

View file

@ -148,5 +148,6 @@ i965_FILES = \
gen8_instruction.c \
gen8_sf_state.c \
gen8_vec4_generator.cpp \
gen8_wm_depth_stencil.cpp \
gen8_vs_state.c \
gen8_wm_depth_stencil.c \
$()

View file

@ -1455,6 +1455,10 @@ enum brw_message_target {
# define GEN6_VS_STATISTICS_ENABLE (1 << 10)
# define GEN6_VS_CACHE_DISABLE (1 << 1)
# define GEN6_VS_ENABLE (1 << 0)
/* Gen8+ DW8 */
# define GEN8_VS_URB_ENTRY_OUTPUT_OFFSET_SHIFT 21
# define GEN8_VS_URB_OUTPUT_LENGTH_SHIFT 16
# define GEN8_VS_USER_CLIP_DISTANCE_SHIFT 8
#define _3DSTATE_GS 0x7811 /* GEN6+ */
/* DW2 */

View file

@ -136,7 +136,7 @@ extern const struct brw_tracked_state gen8_wm_depth_stencil;
extern const struct brw_tracked_state gen8_raster_state;
extern const struct brw_tracked_state gen8_sbe_state;
extern const struct brw_tracked_state gen8_sf_state;
extern const struct brw_tracked_state gen8_vs_state;
/* brw_misc_state.c */
void brw_upload_invariant_state(struct brw_context *brw);
@ -253,6 +253,11 @@ gen7_upload_constant_state(struct brw_context *brw,
const struct brw_stage_state *stage_state,
bool active, unsigned opcode);
/* gen8_vs_state.c */
void
gen8_upload_constant_state(struct brw_context *brw,
const struct brw_stage_state *stage_state,
bool active, unsigned opcode);
#ifdef __cplusplus
}
#endif

View file

@ -297,7 +297,7 @@ static const struct brw_tracked_state *gen8_atoms[] =
&gen6_multisample_state,
&gen7_disable_stages,
&gen7_vs_state,
&gen8_vs_state,
&gen7_gs_state,
&gen7_sol_state,
&gen7_clip_state,

View file

@ -0,0 +1,131 @@
/*
* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "brw_context.h"
#include "brw_state.h"
#include "brw_defines.h"
#include "brw_util.h"
#include "program/prog_parameter.h"
#include "program/prog_statevars.h"
#include "intel_batchbuffer.h"
void
gen8_upload_constant_state(struct brw_context *brw,
const struct brw_stage_state *stage_state,
bool active, unsigned opcode)
{
/* Disable if the shader stage is inactive or there are no push constants. */
active = active && stage_state->push_const_size != 0;
BEGIN_BATCH(11);
OUT_BATCH(opcode << 16 | (11 - 2));
OUT_BATCH(active ? stage_state->push_const_size : 0);
OUT_BATCH(0);
OUT_BATCH(active ? stage_state->push_const_offset : 0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
}
static void
upload_vs_state(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
const struct brw_stage_state *stage_state = &brw->vs.base;
uint32_t floating_point_mode = 0;
/* CACHE_NEW_VS_PROG */
const struct brw_vec4_prog_data *prog_data = &brw->vs.prog_data->base;
/* BRW_NEW_VS_BINDING_TABLE */
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_VS << 16 | (2 - 2));
OUT_BATCH(stage_state->bind_bo_offset);
ADVANCE_BATCH();
/* CACHE_NEW_SAMPLER */
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_VS << 16 | (2 - 2));
OUT_BATCH(stage_state->sampler_offset);
ADVANCE_BATCH();
gen8_upload_constant_state(brw, stage_state, true /* active */,
_3DSTATE_CONSTANT_VS);
/* Use ALT floating point mode for ARB vertex programs, because they
* require 0^0 == 1.
*/
if (ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX] == NULL)
floating_point_mode = GEN6_VS_FLOATING_POINT_MODE_ALT;
BEGIN_BATCH(9);
OUT_BATCH(_3DSTATE_VS << 16 | (9 - 2));
OUT_BATCH(stage_state->prog_offset);
OUT_BATCH(0);
OUT_BATCH(GEN6_VS_VECTOR_MASK_ENABLE | floating_point_mode |
((ALIGN(stage_state->sampler_count, 4) / 4) <<
GEN6_VS_SAMPLER_COUNT_SHIFT) |
((prog_data->base.binding_table.size_bytes / 4) <<
GEN6_VS_BINDING_TABLE_ENTRY_COUNT_SHIFT));
if (prog_data->total_scratch) {
OUT_RELOC64(stage_state->scratch_bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
ffs(prog_data->total_scratch) - 11);
} else {
OUT_BATCH(0);
OUT_BATCH(0);
}
OUT_BATCH((prog_data->dispatch_grf_start_reg <<
GEN6_VS_DISPATCH_START_GRF_SHIFT) |
(prog_data->urb_read_length << GEN6_VS_URB_READ_LENGTH_SHIFT) |
(0 << GEN6_VS_URB_ENTRY_READ_OFFSET_SHIFT));
OUT_BATCH(((brw->max_vs_threads - 1) << HSW_VS_MAX_THREADS_SHIFT) |
GEN6_VS_STATISTICS_ENABLE |
GEN6_VS_ENABLE);
/* _NEW_TRANSFORM */
OUT_BATCH((ctx->Transform.ClipPlanesEnabled <<
GEN8_VS_USER_CLIP_DISTANCE_SHIFT));
ADVANCE_BATCH();
}
const struct brw_tracked_state gen8_vs_state = {
.dirty = {
.mesa = _NEW_TRANSFORM | _NEW_PROGRAM_CONSTANTS,
.brw = BRW_NEW_CONTEXT |
BRW_NEW_VERTEX_PROGRAM |
BRW_NEW_VS_BINDING_TABLE |
BRW_NEW_BATCH |
BRW_NEW_PUSH_CONSTANT_ALLOCATION,
.cache = CACHE_NEW_VS_PROG | CACHE_NEW_SAMPLER
},
.emit = upload_vs_state,
};