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synced 2026-05-05 13:58:04 +02:00
i965: Rework 3DSTATE_VS for Broadwell.
v2: Remove incorrect MOCS shifts; rename urb_entry_write_offset to
urb_entry_output_offset to closer match the documentation.
v3: Only emit a non-zero constant buffer read length when active.
v4: Add missing binding table counts (caught by Eric).
v5: Rebase on Paul Berry's changes to CurrentVertexProgram.
v6: Drop bogus SBE read length/offset field code. We were programming
the wrong values, and our 3DSTATE_SBE code overrides any value we
put here anyway with the correct one.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net> [v4]
This commit is contained in:
parent
c96686a6cc
commit
20d9286f71
5 changed files with 144 additions and 3 deletions
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@ -148,5 +148,6 @@ i965_FILES = \
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gen8_instruction.c \
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gen8_sf_state.c \
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gen8_vec4_generator.cpp \
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gen8_wm_depth_stencil.cpp \
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gen8_vs_state.c \
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gen8_wm_depth_stencil.c \
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$()
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@ -1455,6 +1455,10 @@ enum brw_message_target {
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# define GEN6_VS_STATISTICS_ENABLE (1 << 10)
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# define GEN6_VS_CACHE_DISABLE (1 << 1)
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# define GEN6_VS_ENABLE (1 << 0)
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/* Gen8+ DW8 */
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# define GEN8_VS_URB_ENTRY_OUTPUT_OFFSET_SHIFT 21
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# define GEN8_VS_URB_OUTPUT_LENGTH_SHIFT 16
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# define GEN8_VS_USER_CLIP_DISTANCE_SHIFT 8
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#define _3DSTATE_GS 0x7811 /* GEN6+ */
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/* DW2 */
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@ -136,7 +136,7 @@ extern const struct brw_tracked_state gen8_wm_depth_stencil;
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extern const struct brw_tracked_state gen8_raster_state;
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extern const struct brw_tracked_state gen8_sbe_state;
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extern const struct brw_tracked_state gen8_sf_state;
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extern const struct brw_tracked_state gen8_vs_state;
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/* brw_misc_state.c */
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void brw_upload_invariant_state(struct brw_context *brw);
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@ -253,6 +253,11 @@ gen7_upload_constant_state(struct brw_context *brw,
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const struct brw_stage_state *stage_state,
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bool active, unsigned opcode);
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/* gen8_vs_state.c */
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void
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gen8_upload_constant_state(struct brw_context *brw,
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const struct brw_stage_state *stage_state,
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bool active, unsigned opcode);
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#ifdef __cplusplus
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}
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#endif
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@ -297,7 +297,7 @@ static const struct brw_tracked_state *gen8_atoms[] =
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&gen6_multisample_state,
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&gen7_disable_stages,
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&gen7_vs_state,
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&gen8_vs_state,
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&gen7_gs_state,
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&gen7_sol_state,
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&gen7_clip_state,
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131
src/mesa/drivers/dri/i965/gen8_vs_state.c
Normal file
131
src/mesa/drivers/dri/i965/gen8_vs_state.c
Normal file
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@ -0,0 +1,131 @@
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/*
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* Copyright © 2011 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "brw_context.h"
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#include "brw_state.h"
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#include "brw_defines.h"
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#include "brw_util.h"
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#include "program/prog_parameter.h"
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#include "program/prog_statevars.h"
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#include "intel_batchbuffer.h"
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void
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gen8_upload_constant_state(struct brw_context *brw,
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const struct brw_stage_state *stage_state,
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bool active, unsigned opcode)
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{
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/* Disable if the shader stage is inactive or there are no push constants. */
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active = active && stage_state->push_const_size != 0;
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BEGIN_BATCH(11);
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OUT_BATCH(opcode << 16 | (11 - 2));
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OUT_BATCH(active ? stage_state->push_const_size : 0);
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OUT_BATCH(0);
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OUT_BATCH(active ? stage_state->push_const_offset : 0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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ADVANCE_BATCH();
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}
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static void
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upload_vs_state(struct brw_context *brw)
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{
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struct gl_context *ctx = &brw->ctx;
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const struct brw_stage_state *stage_state = &brw->vs.base;
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uint32_t floating_point_mode = 0;
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/* CACHE_NEW_VS_PROG */
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const struct brw_vec4_prog_data *prog_data = &brw->vs.prog_data->base;
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/* BRW_NEW_VS_BINDING_TABLE */
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BEGIN_BATCH(2);
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OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_VS << 16 | (2 - 2));
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OUT_BATCH(stage_state->bind_bo_offset);
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ADVANCE_BATCH();
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/* CACHE_NEW_SAMPLER */
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BEGIN_BATCH(2);
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OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_VS << 16 | (2 - 2));
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OUT_BATCH(stage_state->sampler_offset);
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ADVANCE_BATCH();
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gen8_upload_constant_state(brw, stage_state, true /* active */,
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_3DSTATE_CONSTANT_VS);
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/* Use ALT floating point mode for ARB vertex programs, because they
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* require 0^0 == 1.
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*/
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if (ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX] == NULL)
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floating_point_mode = GEN6_VS_FLOATING_POINT_MODE_ALT;
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BEGIN_BATCH(9);
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OUT_BATCH(_3DSTATE_VS << 16 | (9 - 2));
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OUT_BATCH(stage_state->prog_offset);
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OUT_BATCH(0);
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OUT_BATCH(GEN6_VS_VECTOR_MASK_ENABLE | floating_point_mode |
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((ALIGN(stage_state->sampler_count, 4) / 4) <<
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GEN6_VS_SAMPLER_COUNT_SHIFT) |
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((prog_data->base.binding_table.size_bytes / 4) <<
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GEN6_VS_BINDING_TABLE_ENTRY_COUNT_SHIFT));
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if (prog_data->total_scratch) {
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OUT_RELOC64(stage_state->scratch_bo,
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I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
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ffs(prog_data->total_scratch) - 11);
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} else {
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OUT_BATCH(0);
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OUT_BATCH(0);
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}
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OUT_BATCH((prog_data->dispatch_grf_start_reg <<
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GEN6_VS_DISPATCH_START_GRF_SHIFT) |
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(prog_data->urb_read_length << GEN6_VS_URB_READ_LENGTH_SHIFT) |
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(0 << GEN6_VS_URB_ENTRY_READ_OFFSET_SHIFT));
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OUT_BATCH(((brw->max_vs_threads - 1) << HSW_VS_MAX_THREADS_SHIFT) |
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GEN6_VS_STATISTICS_ENABLE |
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GEN6_VS_ENABLE);
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/* _NEW_TRANSFORM */
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OUT_BATCH((ctx->Transform.ClipPlanesEnabled <<
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GEN8_VS_USER_CLIP_DISTANCE_SHIFT));
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ADVANCE_BATCH();
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}
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const struct brw_tracked_state gen8_vs_state = {
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.dirty = {
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.mesa = _NEW_TRANSFORM | _NEW_PROGRAM_CONSTANTS,
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.brw = BRW_NEW_CONTEXT |
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BRW_NEW_VERTEX_PROGRAM |
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BRW_NEW_VS_BINDING_TABLE |
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BRW_NEW_BATCH |
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BRW_NEW_PUSH_CONSTANT_ALLOCATION,
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.cache = CACHE_NEW_VS_PROG | CACHE_NEW_SAMPLER
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},
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.emit = upload_vs_state,
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};
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