s/getenv/_mesa_getenv/

This commit is contained in:
Brian Paul 2004-02-02 22:36:58 +00:00
parent b07d6a8158
commit 20c831bb89

View file

@ -1,9 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 5.0
* Version: 6.0.1
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@ -32,8 +31,7 @@
* new Katmai functions.
*/
#include <stdlib.h>
#include <stdio.h>
/* XXX these includes should probably go into imports.h or glheader.h */
#if defined(USE_SSE_ASM) && defined(__linux__)
#include <signal.h>
#endif
@ -63,7 +61,7 @@ static void message( const char *msg )
#ifdef DEBUG
debug = GL_TRUE;
#else
if ( getenv( "MESA_DEBUG" ) ) {
if ( _mesa_getenv( "MESA_DEBUG" ) ) {
debug = GL_TRUE;
} else {
debug = GL_FALSE;
@ -320,7 +318,7 @@ void _mesa_init_all_x86_transform_asm( void )
}
if ( getenv( "MESA_NO_ASM" ) ) {
if ( _mesa_getenv( "MESA_NO_ASM" ) ) {
_mesa_x86_cpu_features = 0;
}
@ -330,7 +328,7 @@ void _mesa_init_all_x86_transform_asm( void )
#ifdef USE_MMX_ASM
if ( cpu_has_mmx ) {
if ( getenv( "MESA_NO_MMX" ) == 0 ) {
if ( _mesa_getenv( "MESA_NO_MMX" ) == 0 ) {
message( "MMX cpu detected.\n" );
} else {
_mesa_x86_cpu_features &= ~(X86_FEATURE_MMX);
@ -340,7 +338,7 @@ void _mesa_init_all_x86_transform_asm( void )
#ifdef USE_3DNOW_ASM
if ( cpu_has_3dnow ) {
if ( getenv( "MESA_NO_3DNOW" ) == 0 ) {
if ( _mesa_getenv( "MESA_NO_3DNOW" ) == 0 ) {
message( "3DNow! cpu detected.\n" );
_mesa_init_3dnow_transform_asm();
} else {
@ -350,11 +348,11 @@ void _mesa_init_all_x86_transform_asm( void )
#endif
#ifdef USE_SSE_ASM
if ( cpu_has_xmm && getenv( "MESA_FORCE_SSE" ) == 0 ) {
if ( cpu_has_xmm && _mesa_getenv( "MESA_FORCE_SSE" ) == 0 ) {
check_os_sse_support();
}
if ( cpu_has_xmm ) {
if (getenv( "MESA_NO_SSE" ) == 0 ) {
if (_mesa_getenv( "MESA_NO_SSE" ) == 0 ) {
message( "SSE cpu detected.\n" );
_mesa_init_sse_transform_asm();
} else {