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mesa: remove _mesa_compressed_row_stride()
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2 changed files with 0 additions and 20 deletions
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@ -153,21 +153,6 @@ _mesa_glenum_to_compressed_format(GLenum format)
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}
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/*
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* Compute the bytes per row in a compressed texture image.
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* We use this for computing the destination address for sub-texture updates.
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* \param mesaFormat one of the MESA_FORMAT_* compressed formats
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* \param width image width in pixels
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* \return stride, in bytes, between rows for compressed image
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*/
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GLint
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_mesa_compressed_row_stride(gl_format mesaFormat, GLsizei width)
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{
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GLint stride = _mesa_format_row_stride(mesaFormat, width);
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return stride;
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}
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/*
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* Return the address of the pixel at (col, row, img) in a
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* compressed texture image.
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@ -36,10 +36,6 @@ _mesa_get_compressed_formats(GLcontext *ctx, GLint *formats, GLboolean all);
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extern gl_format
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_mesa_glenum_to_compressed_format(GLenum format);
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extern GLint
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_mesa_compressed_row_stride(gl_format mesaFormat, GLsizei width);
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extern GLubyte *
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_mesa_compressed_image_address(GLint col, GLint row, GLint img,
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gl_format mesaFormat,
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@ -58,7 +54,6 @@ _mesa_init_texture_fxt1( GLcontext *ctx );
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/* no-op macros */
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#define _mesa_get_compressed_formats( c, f ) 0
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#define _mesa_compressed_texture_size_glenum( c, w, h, d, f ) 0
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#define _mesa_compressed_row_stride( f, w) 0
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#define _mesa_compressed_image_address(c, r, i, f, w, i2 ) 0
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#define _mesa_compress_teximage( c, w, h, sF, s, sRS, dF, d, drs ) ((void)0)
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