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Revert "radv,aco: don't use MUBUF for multi-channel loads on GFX8 with robustness2"
This reverts commit a8a6b9fb2f.
This is no longer necessary now that we fixup the size when creating the
descriptors.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7871>
This commit is contained in:
parent
157c6b0f33
commit
20a0744e22
3 changed files with 2 additions and 10 deletions
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@ -4731,18 +4731,12 @@ void visit_load_input(isel_context *ctx, nir_intrinsic_instr *instr)
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unsigned fetch_offset = attrib_offset + channel_start * vtx_info->chan_byte_size;
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bool expanded = false;
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/* Use MUBUF when possible to avoid possible alignment issues.
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* We don't use MUBUF for multi-component loads because
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* robustBufferAccess2 requires that bounds checking is per-attribute,
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* but MUBUF is per-dword. Other generations get around this by doing
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* bounds checking with the index, instead of the offset like GFX8. */
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/* use MUBUF when possible to avoid possible alignment issues */
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/* TODO: we could use SDWA to unpack 8/16-bit attributes without extra instructions */
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bool use_mubuf = (nfmt == V_008F0C_BUF_NUM_FORMAT_FLOAT ||
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nfmt == V_008F0C_BUF_NUM_FORMAT_UINT ||
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nfmt == V_008F0C_BUF_NUM_FORMAT_SINT) &&
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vtx_info->chan_byte_size == 4 &&
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(fetch_component == 1 || ctx->options->chip_class != GFX8 ||
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!ctx->options->robust_buffer_access2);
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vtx_info->chan_byte_size == 4;
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unsigned fetch_dfmt = V_008F0C_BUF_DATA_FORMAT_INVALID;
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if (!use_mubuf) {
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fetch_dfmt = get_fetch_data_format(ctx, vtx_info, fetch_offset, attrib_stride, &fetch_component);
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@ -1455,7 +1455,6 @@ radv_shader_variant_compile(struct radv_device *device, struct vk_shader_module
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options.explicit_scratch_args = !radv_use_llvm_for_stage(device, stage);
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options.robust_buffer_access = device->robust_buffer_access;
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options.robust_buffer_access2 = device->robust_buffer_access2;
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options.disable_optimizations = disable_optimizations;
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options.wgp_mode = radv_should_use_wgp_mode(device, stage, info);
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@ -128,7 +128,6 @@ struct radv_nir_compiler_options {
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bool explicit_scratch_args;
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bool clamp_shadow_reference;
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bool robust_buffer_access;
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bool robust_buffer_access2;
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bool adjust_frag_coord_z;
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bool dump_shader;
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bool dump_preoptir;
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