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gallium: renumber PIPE_BIND_ flags
Note that PIPE_BIND_COMMAND_ARGS_BUFFER and PIPE_BIND_LINEAR were both bit 21 before. Reviewed-by: José Fonseca <jfonseca@vmware.com>
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1 changed files with 13 additions and 13 deletions
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@ -341,16 +341,16 @@ enum pipe_flush_flags {
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#define PIPE_BIND_VERTEX_BUFFER (1 << 4) /* set_vertex_buffers */
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#define PIPE_BIND_INDEX_BUFFER (1 << 5) /* draw_elements */
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#define PIPE_BIND_CONSTANT_BUFFER (1 << 6) /* set_constant_buffer */
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#define PIPE_BIND_DISPLAY_TARGET (1 << 8) /* flush_front_buffer */
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#define PIPE_BIND_TRANSFER_WRITE (1 << 9) /* transfer_map */
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#define PIPE_BIND_TRANSFER_READ (1 << 10) /* transfer_map */
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#define PIPE_BIND_STREAM_OUTPUT (1 << 11) /* set_stream_output_buffers */
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#define PIPE_BIND_CURSOR (1 << 16) /* mouse cursor */
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#define PIPE_BIND_CUSTOM (1 << 17) /* state-tracker/winsys usages */
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#define PIPE_BIND_GLOBAL (1 << 18) /* set_global_binding */
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#define PIPE_BIND_SHADER_RESOURCE (1 << 19) /* set_shader_resources */
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#define PIPE_BIND_COMPUTE_RESOURCE (1 << 20) /* set_compute_resources */
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#define PIPE_BIND_COMMAND_ARGS_BUFFER (1 << 21) /* pipe_draw_info.indirect */
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#define PIPE_BIND_DISPLAY_TARGET (1 << 7) /* flush_front_buffer */
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#define PIPE_BIND_TRANSFER_WRITE (1 << 8) /* transfer_map */
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#define PIPE_BIND_TRANSFER_READ (1 << 9) /* transfer_map */
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#define PIPE_BIND_STREAM_OUTPUT (1 << 10) /* set_stream_output_buffers */
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#define PIPE_BIND_CURSOR (1 << 11) /* mouse cursor */
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#define PIPE_BIND_CUSTOM (1 << 12) /* state-tracker/winsys usages */
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#define PIPE_BIND_GLOBAL (1 << 13) /* set_global_binding */
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#define PIPE_BIND_SHADER_RESOURCE (1 << 14) /* set_shader_resources */
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#define PIPE_BIND_COMPUTE_RESOURCE (1 << 15) /* set_compute_resources */
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#define PIPE_BIND_COMMAND_ARGS_BUFFER (1 << 16) /* pipe_draw_info.indirect */
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/* The first two flags above were previously part of the amorphous
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* TEXTURE_USAGE, most of which are now descriptions of the ways a
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@ -370,9 +370,9 @@ enum pipe_flush_flags {
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* The third flag has been added to be able to force textures to be created
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* in linear mode (no tiling).
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*/
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#define PIPE_BIND_SCANOUT (1 << 14) /* */
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#define PIPE_BIND_SHARED (1 << 15) /* get_texture_handle ??? */
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#define PIPE_BIND_LINEAR (1 << 21)
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#define PIPE_BIND_SCANOUT (1 << 17) /* */
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#define PIPE_BIND_SHARED (1 << 18) /* get_texture_handle ??? */
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#define PIPE_BIND_LINEAR (1 << 19)
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/* Flags for the driver about resource behaviour:
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