anv/gen10: Emit CS stall and mark push constants dirty.

I got reviews and fixed the patches locally, but ended up merging the
ones that I sent originally to the list. This patch fixes those
mistakes.

Fixes: 78c125af39
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Cc: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Rafael Antognolli 2018-01-26 11:15:47 -08:00
parent bcfd78e448
commit 20578f81a6
2 changed files with 12 additions and 7 deletions

View file

@ -1477,7 +1477,6 @@ enum anv_pipe_bits {
ANV_PIPE_CONSTANT_CACHE_INVALIDATE_BIT = (1 << 3),
ANV_PIPE_VF_CACHE_INVALIDATE_BIT = (1 << 4),
ANV_PIPE_DATA_CACHE_FLUSH_BIT = (1 << 5),
ANV_PIPE_ISP_DISABLE_BIT = (1 << 9),
ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT = (1 << 10),
ANV_PIPE_INSTRUCTION_CACHE_INVALIDATE_BIT = (1 << 11),
ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT = (1 << 12),

View file

@ -969,6 +969,15 @@ genX(BeginCommandBuffer)(
if (cmd_buffer->level == VK_COMMAND_BUFFER_LEVEL_PRIMARY)
cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_VF_CACHE_INVALIDATE_BIT;
/* We send an "Indirect State Pointers Disable" packet at
* EndCommandBuffer, so all push contant packets are ignored during a
* context restore. Documentation says after that command, we need to
* emit push constants again before any rendering operation. So we
* flag them dirty here to make sure they get emitted.
*/
if (GEN_GEN == 10)
cmd_buffer->state.push_constants_dirty |= VK_SHADER_STAGE_ALL_GRAPHICS;
VkResult result = VK_SUCCESS;
if (cmd_buffer->usage_flags &
VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT) {
@ -1008,8 +1017,7 @@ genX(BeginCommandBuffer)(
return result;
}
/**
* From the PRM, Volume 2a:
/* From the PRM, Volume 2a:
*
* "Indirect State Pointers Disable
*
@ -1039,16 +1047,14 @@ genX(BeginCommandBuffer)(
* hardware to ignore previous 3DSTATE_CONSTANT_* packets during a
* context restore, so the mentioned hang doesn't happen. However,
* software must program push constant commands for all stages prior to
* rendering anything, so we flag them as dirty.
* rendering anything. So we flag them dirty in BeginCommandBuffer.
*/
static void
emit_isp_disable(struct anv_cmd_buffer *cmd_buffer)
{
anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
pc.IndirectStatePointersDisable = true;
pc.PostSyncOperation = WriteImmediateData;
pc.Address =
(struct anv_address) { &cmd_buffer->device->workaround_bo, 0 };
pc.CommandStreamerStallEnable = true;
}
}