diff --git a/src/gallium/drivers/panfrost/pan_screen.c b/src/gallium/drivers/panfrost/pan_screen.c index abf47ac7ce4..a3f240373f3 100644 --- a/src/gallium/drivers/panfrost/pan_screen.c +++ b/src/gallium/drivers/panfrost/pan_screen.c @@ -880,6 +880,253 @@ panfrost_get_compute_param(struct pipe_screen *pscreen, return 0; } +static void +panfrost_init_screen_caps(struct panfrost_screen *screen) +{ + struct pipe_caps *caps = (struct pipe_caps *)&screen->base.caps; + + u_init_pipe_screen_caps(&screen->base, 1); + + struct panfrost_device *dev = &screen->dev; + + /* Our GL 3.x implementation is WIP */ + bool is_gl3 = dev->debug & PAN_DBG_GL3; + + /* Native MRT is introduced with v5 */ + bool has_mrt = (dev->arch >= 5); + + caps->npot_textures = true; + caps->mixed_color_depth_bits = true; + caps->fragment_shader_texture_lod = true; + caps->vertex_color_unclamped = true; + caps->depth_clip_disable = true; + caps->mixed_framebuffer_sizes = true; + caps->frontend_noop = true; + caps->sample_shading = true; + caps->fragment_shader_derivatives = true; + caps->framebuffer_no_attachment = true; + caps->quads_follow_provoking_vertex_convention = true; + caps->shader_pack_half_float = true; + caps->has_const_bw = true; + + /* Removed in v9 (Valhall) */ + caps->depth_clip_disable_separate = dev->arch < 9; + + caps->max_render_targets = + caps->fbfetch = has_mrt ? 8 : 1; + caps->fbfetch_coherent = true; + + caps->max_dual_source_render_targets = 1; + + caps->occlusion_query = true; + caps->primitive_restart = true; + caps->primitive_restart_fixed_index = true; + + caps->anisotropic_filter = + panfrost_device_gpu_rev(dev) >= dev->model->min_rev_anisotropic; + + /* Compile side is done for Bifrost, Midgard TODO. Needs some kernel + * work to turn on, since CYCLE_COUNT_START needs to be issued. In + * kbase, userspace requests this via BASE_JD_REQ_PERMON. There is not + * yet way to request this with mainline TODO */ + caps->shader_clock = false; + + caps->vs_instanceid = true; + caps->texture_multisample = true; + caps->surface_sample_count = true; + + caps->sampler_view_target = true; + caps->clip_halfz = true; + caps->polygon_offset_clamp = true; + caps->texture_swizzle = true; + caps->texture_mirror_clamp_to_edge = true; + caps->vertex_element_instance_divisor = true; + caps->blend_equation_separate = true; + caps->indep_blend_enable = true; + caps->indep_blend_func = true; + caps->generate_mipmap = true; + caps->uma = true; + caps->texture_float_linear = true; + caps->texture_half_float_linear = true; + caps->shader_array_components = true; + caps->texture_buffer_objects = true; + caps->packed_uniforms = true; + caps->image_load_formatted = true; + caps->cube_map_array = true; + caps->compute = true; + caps->int64 = true; + + caps->copy_between_compressed_and_plain_formats = true; + + caps->max_stream_output_buffers = PIPE_MAX_SO_BUFFERS; + + caps->max_stream_output_separate_components = + caps->max_stream_output_interleaved_components = PIPE_MAX_SO_OUTPUTS; + + caps->stream_output_pause_resume = true; + caps->stream_output_interleave_buffers = true; + + caps->max_texture_array_layers = 2048; + + caps->glsl_feature_level = + caps->glsl_feature_level_compatibility = is_gl3 ? 330 : 140; + caps->essl_feature_level = dev->arch >= 6 ? 320 : 310; + + caps->constant_buffer_offset_alignment = 16; + + /* v7 (only) restricts component orders with AFBC. To workaround, we + * compose format swizzles with texture swizzles. pan_texture.c motsly + * handles this but we need to fix up the border colour. + */ + caps->texture_border_color_quirk = dev->arch == 7 || dev->arch >= 10 ? + PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_FREEDRENO : 0; + + caps->max_texel_buffer_elements_uint = PAN_MAX_TEXEL_BUFFER_ELEMENTS; + + /* Must be at least 64 for correct behaviour */ + caps->texture_buffer_offset_alignment = 64; + + caps->query_time_elapsed = + caps->query_timestamp = + dev->kmod.props.gpu_can_query_timestamp && + dev->kmod.props.timestamp_frequency != 0; + + caps->timer_resolution = pan_gpu_time_to_ns(dev, 1); + + /* The hardware requires element alignment for data conversion to work + * as expected. If data conversion is not required, this restriction is + * lifted on Midgard at a performance penalty. We conservatively + * require element alignment for vertex buffers, using u_vbuf to + * translate to match the hardware requirement. + * + * This is less heavy-handed than PIPE_VERTEX_INPUT_ALIGNMENT_4BYTE, which + * would needlessly require alignment even for 8-bit formats. + */ + caps->vertex_input_alignment = PIPE_VERTEX_INPUT_ALIGNMENT_ELEMENT; + + caps->max_texture_2d_size = 1 << (PAN_MAX_MIP_LEVELS - 1); + + caps->max_texture_3d_levels = + caps->max_texture_cube_levels = PAN_MAX_MIP_LEVELS; + + /* pixel coord is in integer sysval on bifrost. */ + caps->fs_coord_pixel_center_integer = dev->arch >= 6; + caps->fs_coord_pixel_center_half_integer = dev->arch < 6; + + /* Hardware is upper left */ + caps->fs_coord_origin_lower_left = false; + + caps->fs_coord_origin_upper_left = true; + caps->tgsi_texcoord = true; + + /* We would prefer varyings on Midgard, but proper sysvals on Bifrost */ + caps->fs_face_is_integer_sysval = + caps->fs_position_is_sysval = + caps->fs_point_is_sysval = dev->arch >= 6; + + caps->seamless_cube_map = true; + caps->seamless_cube_map_per_texture = true; + + caps->max_vertex_element_src_offset = 0xffff; + + caps->texture_transfer_modes = 0; + + caps->endianness = PIPE_ENDIAN_NATIVE; + + caps->max_texture_gather_components = 4; + + caps->min_texture_gather_offset = -8; + + caps->max_texture_gather_offset = 7; + + uint64_t system_memory; + caps->video_memory = os_get_total_physical_memory(&system_memory) ? + system_memory >> 20 : 0; + + caps->shader_stencil_export = true; + caps->conditional_render = true; + caps->conditional_render_inverted = true; + + caps->shader_buffer_offset_alignment = 4; + + caps->max_varyings = dev->arch >= 9 ? 16 : 32; + + /* Removed in v6 (Bifrost) */ + caps->gl_clamp = + caps->texture_mirror_clamp = + caps->alpha_test = dev->arch <= 5; + + /* Removed in v9 (Valhall). PRIMTIIVE_RESTART_FIXED_INDEX is of course + * still supported as it is core GLES3.0 functionality + */ + caps->emulate_nonfixed_primitive_restart = dev->arch >= 9; + + caps->flatshade = false; + caps->two_sided_color = false; + caps->clip_planes = 0; + + caps->packed_stream_output = false; + + caps->viewport_transform_lowered = true; + caps->psiz_clamped = true; + + caps->nir_images_as_deref = false; + + caps->draw_indirect = true; + + caps->multi_draw_indirect = dev->arch >= 10; + + caps->start_instance = + caps->draw_parameters = pan_is_bifrost(dev); + + /* Mali supports GLES and QUADS. Midgard and v6 Bifrost + * support more */ + uint32_t modes = BITFIELD_MASK(MESA_PRIM_QUADS + 1); + + if (dev->arch <= 6) { + modes |= BITFIELD_BIT(MESA_PRIM_QUAD_STRIP); + modes |= BITFIELD_BIT(MESA_PRIM_POLYGON); + } + + if (dev->arch >= 9) { + /* Although Valhall is supposed to support quads, they + * don't seem to work correctly. Disable to fix + * arb-provoking-vertex-render. + */ + modes &= ~BITFIELD_BIT(MESA_PRIM_QUADS); + } + + caps->supported_prim_modes = + caps->supported_prim_modes_with_restart = modes; + + caps->image_store_formatted = true; + + caps->native_fence_fd = true; + + caps->context_priority_mask = + from_kmod_group_allow_priority_flags( + dev->kmod.props.allowed_group_priorities_mask); + + caps->astc_decode_mode = dev->arch >= 9 && (dev->compressed_formats & (1 << 30)); + + caps->min_line_width = + caps->min_line_width_aa = + caps->min_point_size = + caps->min_point_size_aa = 1; + + caps->point_size_granularity = + caps->line_width_granularity = 0.0625; + + caps->max_line_width = + caps->max_line_width_aa = + caps->max_point_size = + caps->max_point_size_aa = 4095.9375; + + caps->max_texture_anisotropy = 16.0; + + caps->max_texture_lod_bias = 16.0; /* arbitrary */ +} + static void panfrost_destroy_screen(struct pipe_screen *pscreen) { @@ -1040,6 +1287,8 @@ panfrost_create_screen(int fd, const struct pipe_screen_config *config, pan_blend_shader_cache_init(&dev->blend_shaders, panfrost_device_gpu_id(dev)); + panfrost_init_screen_caps(screen); + panfrost_disk_cache_init(screen); if (panfrost_pool_init(&screen->mempools.bin, NULL, dev, PAN_BO_EXECUTE,