avoid using near and far as variable names since they are reserved words

in the windows compiler.
This commit is contained in:
Karl Schultz 2001-11-26 22:55:28 +00:00
parent 1b2976f79b
commit 20517ce040

View file

@ -1487,9 +1487,9 @@ KEYWORD1 GLboolean KEYWORD2 NAME(IsList)(GLuint list)
RETURN_DISPATCH(IsList, (list), (F, "glIsList(%d);", list));
}
KEYWORD1 void KEYWORD2 NAME(DepthRange)(GLclampd near, GLclampd far)
KEYWORD1 void KEYWORD2 NAME(DepthRange)(GLclampd zNear, GLclampd zFar)
{
DISPATCH(DepthRange, (near, far), (F, "glDepthRange(%f, %f);", near, far));
DISPATCH(DepthRange, (zNear, zFar), (F, "glDepthRange(%f, %f);", zNear, zFar));
}
KEYWORD1 void KEYWORD2 NAME(Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)