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d3d12: Lower [de]construction of doubles via math ops into pack/unpack ops
Reviewed-by: Bill Kristiansen <billkris@microsoft.com> Reviewed-By: Sil Vilerino <sivileri@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14837>
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@ -176,6 +176,7 @@ compile_nir(struct d3d12_context *ctx, struct d3d12_shader_selector *sel,
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NIR_PASS_V(nir, dxil_nir_lower_bool_input);
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NIR_PASS_V(nir, dxil_nir_lower_loads_stores_to_dxil);
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NIR_PASS_V(nir, dxil_nir_lower_atomics_to_dxil);
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NIR_PASS_V(nir, dxil_nir_lower_double_math);
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if (key->fs.multisample_disabled)
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NIR_PASS_V(nir, d3d12_disable_multisampling);
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