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https://gitlab.freedesktop.org/mesa/mesa.git
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llvmpipe: fix rendering to 3D textures
Treat cube faces and 3D texture slices in the same manner (they're layed out out continuously in memory). Additional clean-ups and improvements coming.
This commit is contained in:
parent
ee7cf9d80f
commit
202ff7db49
4 changed files with 114 additions and 76 deletions
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@ -162,7 +162,7 @@ lp_rast_tile_begin(struct lp_rasterizer_task *task,
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assert(cbuf);
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lpt = llvmpipe_resource(cbuf->texture);
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task->color_tiles[buf] = llvmpipe_get_texture_tile(lpt,
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cbuf->face,
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cbuf->face + cbuf->zslice,
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cbuf->level,
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usage,
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x, y);
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@ -184,7 +184,7 @@ lp_rast_tile_begin(struct lp_rasterizer_task *task,
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* and update the tile's layout info.
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*/
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(void) llvmpipe_get_texture_tile(lpt,
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zsbuf->face,
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zsbuf->face + zsbuf->zslice,
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zsbuf->level,
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usage,
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x, y);
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@ -344,7 +344,7 @@ lp_rast_load_color(struct lp_rasterizer_task *task,
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assert(cbuf);
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lpt = llvmpipe_texture(cbuf->texture);
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task->color_tiles[buf] = llvmpipe_get_texture_tile(lpt,
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cbuf->face,
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cbuf->face + cbuf->zslice,
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cbuf->level,
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usage,
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task->x, task->y);
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@ -531,8 +531,8 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
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(ubyte *) lp_tex->data + lp_tex->level_offset[j];
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#else
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jit_tex->data[j] =
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llvmpipe_get_texture_image(lp_tex, 0, j, LP_TEX_USAGE_READ,
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LP_TEX_LAYOUT_LINEAR);
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llvmpipe_get_texture_image_all(lp_tex, j, LP_TEX_USAGE_READ,
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LP_TEX_LAYOUT_LINEAR);
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#endif
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jit_tex->row_stride[j] = lp_tex->stride[j];
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}
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@ -72,16 +72,16 @@ resource_is_texture(const struct pipe_resource *resource)
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* The number of elements is width_in_tiles * height_in_tiles.
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*/
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static enum lp_texture_layout *
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alloc_layout_array(unsigned width, unsigned height)
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alloc_layout_array(unsigned num_slices, unsigned width, unsigned height)
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{
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const unsigned tx = align(width, TILE_SIZE) / TILE_SIZE;
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const unsigned ty = align(height, TILE_SIZE) / TILE_SIZE;
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assert(tx * ty > 0);
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assert(num_slices * tx * ty > 0);
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assert(LP_TEX_LAYOUT_NONE == 0); /* calloc'ing LP_TEX_LAYOUT_NONE here */
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return (enum lp_texture_layout *)
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calloc(tx * ty, sizeof(enum lp_texture_layout));
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calloc(num_slices * tx * ty, sizeof(enum lp_texture_layout));
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}
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@ -98,13 +98,22 @@ llvmpipe_texture_layout(struct llvmpipe_screen *screen,
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unsigned level;
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unsigned width = pt->width0;
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unsigned height = pt->height0;
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unsigned depth = pt->depth0;
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assert(LP_MAX_TEXTURE_2D_LEVELS <= LP_MAX_TEXTURE_LEVELS);
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assert(LP_MAX_TEXTURE_3D_LEVELS <= LP_MAX_TEXTURE_LEVELS);
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for (level = 0; level <= pt->last_level; level++) {
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const unsigned num_faces = lpr->base.target == PIPE_TEXTURE_CUBE ? 6 : 1;
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unsigned nblocksx, face;
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const unsigned width_t = align(width, TILE_SIZE) / TILE_SIZE;
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const unsigned height_t = align(height, TILE_SIZE) / TILE_SIZE;
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unsigned nblocksx, num_slices;
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if (lpr->base.target == PIPE_TEXTURE_CUBE)
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num_slices = 6;
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else if (lpr->base.target == PIPE_TEXTURE_3D)
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num_slices = depth;
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else
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num_slices = 1;
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/* Allocate storage for whole quads. This is particularly important
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* for depth surfaces, which are currently stored in a swizzled format.
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@ -114,14 +123,14 @@ llvmpipe_texture_layout(struct llvmpipe_screen *screen,
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lpr->stride[level] =
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align(nblocksx * util_format_get_blocksize(pt->format), 16);
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lpr->tiles_per_row[level] = align(width, TILE_SIZE) / TILE_SIZE;
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for (face = 0; face < num_faces; face++) {
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lpr->layout[level][face] = alloc_layout_array(width, height);
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}
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lpr->tiles_per_row[level] = width_t;
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lpr->tiles_per_image[level] = width_t * height_t;
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lpr->num_slices_faces[level] = num_slices;
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lpr->layout[level] = alloc_layout_array(num_slices, width, height);
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width = u_minify(width, 1);
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height = u_minify(height, 1);
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depth = u_minify(depth, 1);
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}
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return TRUE;
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@ -138,12 +147,16 @@ llvmpipe_displaytarget_layout(struct llvmpipe_screen *screen,
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/* Round up the surface size to a multiple of the tile size to
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* avoid tile clipping.
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*/
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unsigned width = align(lpr->base.width0, TILE_SIZE);
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unsigned height = align(lpr->base.height0, TILE_SIZE);
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const unsigned width = align(lpr->base.width0, TILE_SIZE);
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const unsigned height = align(lpr->base.height0, TILE_SIZE);
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const unsigned width_t = align(width, TILE_SIZE) / TILE_SIZE;
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const unsigned height_t = align(height, TILE_SIZE) / TILE_SIZE;
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lpr->tiles_per_row[0] = align(width, TILE_SIZE) / TILE_SIZE;
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lpr->tiles_per_row[0] = width_t;
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lpr->tiles_per_image[0] = width_t * height_t;
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lpr->num_slices_faces[0] = 1;
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lpr->layout[0][0] = alloc_layout_array(width, height);
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lpr->layout[0] = alloc_layout_array(1, width, height);
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lpr->dt = winsys->displaytarget_create(winsys,
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lpr->base.bind,
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@ -178,14 +191,14 @@ llvmpipe_resource_create(struct pipe_screen *_screen,
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/* displayable surface */
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if (!llvmpipe_displaytarget_layout(screen, lpr))
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goto fail;
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assert(lpr->layout[0][0][0] == LP_TEX_LAYOUT_NONE);
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assert(lpr->layout[0][0] == LP_TEX_LAYOUT_NONE);
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}
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else if (lpr->base.bind & (PIPE_BIND_SAMPLER_VIEW |
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PIPE_BIND_DEPTH_STENCIL)) {
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/* texture map */
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if (!llvmpipe_texture_layout(screen, lpr))
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goto fail;
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assert(lpr->layout[0][0][0] == LP_TEX_LAYOUT_NONE);
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assert(lpr->layout[0][0] == LP_TEX_LAYOUT_NONE);
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}
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else {
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/* other data (vertex buffer, const buffer, etc) */
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@ -201,7 +214,7 @@ llvmpipe_resource_create(struct pipe_screen *_screen,
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}
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if (resource_is_texture(&lpr->base)) {
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assert(lpr->layout[0][0]);
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assert(lpr->layout[0]);
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}
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lpr->id = id_counter++;
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@ -228,8 +241,7 @@ llvmpipe_resource_destroy(struct pipe_screen *pscreen,
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}
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else if (resource_is_texture(pt)) {
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/* regular texture */
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const uint num_faces = pt->target == PIPE_TEXTURE_CUBE ? 6 : 1;
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uint level, face;
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uint level;
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/* free linear image data */
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for (level = 0; level < Elements(lpr->linear); level++) {
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@ -249,10 +261,8 @@ llvmpipe_resource_destroy(struct pipe_screen *pscreen,
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/* free layout flag arrays */
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for (level = 0; level < Elements(lpr->tiled); level++) {
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for (face = 0; face < num_faces; face++) {
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free(lpr->layout[level][face]);
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lpr->layout[level][face] = NULL;
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}
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free(lpr->layout[level]);
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lpr->layout[level] = NULL;
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}
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}
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else if (!lpr->userBuffer) {
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@ -312,36 +322,24 @@ llvmpipe_resource_map(struct pipe_resource *resource,
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/* install this linear image in texture data structure */
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lpr->linear[level].data = map;
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map = llvmpipe_get_texture_image(lpr, face, level, tex_usage, layout);
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map = llvmpipe_get_texture_image(lpr, face + zslice, level,
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tex_usage, layout);
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assert(map);
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return map;
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}
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else if (resource_is_texture(resource)) {
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/* regular texture */
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const unsigned tex_height = u_minify(resource->height0, level);
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const unsigned nblocksy =
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util_format_get_nblocksy(resource->format, tex_height);
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const unsigned stride = lpr->stride[level];
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unsigned offset = 0;
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if (resource->target == PIPE_TEXTURE_CUBE) {
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/* XXX incorrect
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offset = face * nblocksy * stride;
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*/
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}
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else if (resource->target == PIPE_TEXTURE_3D) {
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offset = zslice * nblocksy * stride;
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}
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else {
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if (resource->target != PIPE_TEXTURE_CUBE) {
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assert(face == 0);
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}
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if (resource->target != PIPE_TEXTURE_3D) {
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assert(zslice == 0);
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offset = 0;
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}
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map = llvmpipe_get_texture_image(lpr, face, level, tex_usage, layout);
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map = llvmpipe_get_texture_image(lpr, face + zslice, level,
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tex_usage, layout);
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assert(map);
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map += offset;
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return map;
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}
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else {
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@ -371,7 +369,7 @@ llvmpipe_resource_unmap(struct pipe_resource *resource,
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assert(zslice == 0);
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/* make sure linear image is up to date */
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(void) llvmpipe_get_texture_image(lpr, 0, 0,
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(void) llvmpipe_get_texture_image(lpr, face + zslice, level,
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LP_TEX_USAGE_READ,
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LP_TEX_LAYOUT_LINEAR);
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@ -659,7 +657,7 @@ llvmpipe_user_buffer_create(struct pipe_screen *screen,
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/**
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* Compute size (in bytes) need to store a texture image / mipmap level,
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* for just one cube face.
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* for just one cube face or one 3D texture slice
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*/
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static unsigned
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tex_image_face_size(const struct llvmpipe_resource *lpr, unsigned level,
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@ -667,7 +665,6 @@ tex_image_face_size(const struct llvmpipe_resource *lpr, unsigned level,
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{
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const unsigned width = u_minify(lpr->base.width0, level);
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const unsigned height = u_minify(lpr->base.height0, level);
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const unsigned depth = u_minify(lpr->base.depth0, level);
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assert(layout == LP_TEX_LAYOUT_TILED ||
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layout == LP_TEX_LAYOUT_LINEAR);
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@ -680,18 +677,14 @@ tex_image_face_size(const struct llvmpipe_resource *lpr, unsigned level,
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util_format_get_nblocksy(format, align(height, TILE_SIZE));
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const unsigned nblocksx =
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util_format_get_nblocksx(format, align(width, TILE_SIZE));
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const unsigned buffer_size =
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block_size * nblocksy * nblocksx *
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(lpr->base.target == PIPE_TEXTURE_3D ? depth : 1);
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const unsigned buffer_size = block_size * nblocksy * nblocksx;
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return buffer_size;
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}
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else {
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const enum pipe_format format = lpr->base.format;
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const unsigned nblocksy =
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util_format_get_nblocksy(format, align(height, TILE_SIZE));
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const unsigned buffer_size =
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nblocksy * lpr->stride[level] *
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(lpr->base.target == PIPE_TEXTURE_3D ? depth : 1);
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const unsigned buffer_size = nblocksy * lpr->stride[level];
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return buffer_size;
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}
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}
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@ -699,15 +692,14 @@ tex_image_face_size(const struct llvmpipe_resource *lpr, unsigned level,
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/**
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* Compute size (in bytes) need to store a texture image / mipmap level,
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* including all cube faces.
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* including all cube faces or 3D image slices
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*/
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static unsigned
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tex_image_size(const struct llvmpipe_resource *lpr, unsigned level,
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enum lp_texture_layout layout)
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{
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const unsigned buf_size = tex_image_face_size(lpr, level, layout);
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const unsigned num_faces = lpr->base.target == PIPE_TEXTURE_CUBE ? 6 : 1;
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return buf_size * num_faces;
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return buf_size * lpr->num_slices_faces[level];
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}
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@ -806,8 +798,9 @@ llvmpipe_get_texture_tile_layout(const struct llvmpipe_resource *lpr,
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uint i;
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assert(resource_is_texture(&lpr->base));
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assert(x < lpr->tiles_per_row[level]);
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i = y * lpr->tiles_per_row[level] + x;
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return lpr->layout[level][face_slice][i];
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i = face_slice * lpr->tiles_per_image[level]
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+ y * lpr->tiles_per_row[level] + x;
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return lpr->layout[level][i];
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}
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@ -820,13 +813,17 @@ llvmpipe_set_texture_tile_layout(struct llvmpipe_resource *lpr,
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uint i;
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assert(resource_is_texture(&lpr->base));
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assert(x < lpr->tiles_per_row[level]);
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i = y * lpr->tiles_per_row[level] + x;
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lpr->layout[level][face_slice][i] = layout;
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i = face_slice * lpr->tiles_per_image[level]
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+ y * lpr->tiles_per_row[level] + x;
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lpr->layout[level][i] = layout;
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}
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/**
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* Return pointer to texture image data (either linear or tiled layout).
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* Return pointer to texture image data (either linear or tiled layout)
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* for a particular cube face or 3D texture slice.
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*
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* \param face_slice the cube face or 3D slice of interest
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* \param usage one of LP_TEX_USAGE_READ/WRITE_ALL/READ_WRITE
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* \param layout either LP_TEX_LAYOUT_LINEAR or _TILED or _NONE
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*/
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@ -897,26 +894,32 @@ llvmpipe_get_texture_image(struct llvmpipe_resource *lpr,
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}
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if (face_slice > 0) {
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unsigned offset;
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if (layout == LP_TEX_LAYOUT_LINEAR)
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offset = tex_image_face_size(lpr, level, LP_TEX_LAYOUT_LINEAR);
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else
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offset = tex_image_face_size(lpr, level, LP_TEX_LAYOUT_TILED);
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offset *= face_slice;
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unsigned target_offset, other_offset;
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target_offset = face_slice * tex_image_face_size(lpr, level, layout);
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other_offset = face_slice * tex_image_face_size(lpr, level, other_layout);
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if (target_data) {
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target_data = (uint8_t *) target_data + offset;
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target_data = (uint8_t *) target_data + target_offset;
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}
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if (other_data) {
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other_data = (uint8_t *) other_data + offset;
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other_data = (uint8_t *) other_data + other_offset;
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}
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}
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if (only_allocate) {
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/* Just allocating tiled memory. Don't initialize it from the the
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/* Just allocating tiled memory. Don't initialize it from the
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* linear data if it exists.
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*/
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{
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unsigned x, y;
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for (y = 0; y < height_t; y++) {
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for (x = 0; x < width_t; x++) {
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llvmpipe_set_texture_tile_layout(lpr, face_slice, level,
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x, y, layout);
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}
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}
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}
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return target_data;
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}
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@ -973,6 +976,33 @@ llvmpipe_get_texture_image(struct llvmpipe_resource *lpr,
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}
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/**
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* Return pointer to start of a texture image (1D, 2D, 3D, CUBE).
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* All cube faces and 3D slices will be converted to the requested
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* layout if needed.
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* This is typically used when we're about to sample from a texture.
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*/
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void *
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llvmpipe_get_texture_image_all(struct llvmpipe_resource *lpr,
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unsigned level,
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enum lp_texture_usage usage,
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enum lp_texture_layout layout)
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{
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const int slices = lpr->num_slices_faces[level];
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int slice;
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void *map;
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assert(slices > 0);
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for (slice = slices - 1; slice >= 0; slice--) {
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map = llvmpipe_get_texture_image(lpr, slice, level, usage, layout);
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}
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return map;
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}
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/**
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* Get pointer to a linear image where the tile at (x,y) is known to be
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* in linear layout.
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@ -94,6 +94,9 @@ struct llvmpipe_resource
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/** Row stride in bytes */
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unsigned stride[LP_MAX_TEXTURE_LEVELS];
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unsigned tiles_per_row[LP_MAX_TEXTURE_LEVELS];
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unsigned tiles_per_image[LP_MAX_TEXTURE_LEVELS];
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/** Number of 3D slices or cube faces per level */
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unsigned num_slices_faces[LP_MAX_TEXTURE_LEVELS];
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/**
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* Display target, for textures with the PIPE_BIND_DISPLAY_TARGET
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@ -112,8 +115,8 @@ struct llvmpipe_resource
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*/
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void *data;
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/** array [level][face or slice][tile] of layout values) */
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enum lp_texture_layout *layout[LP_MAX_TEXTURE_LEVELS][PIPE_TEX_FACE_MAX];
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/** array [level][face or slice][tile_y][tile_x] of layout values) */
|
||||
enum lp_texture_layout *layout[LP_MAX_TEXTURE_LEVELS];
|
||||
|
||||
boolean userBuffer; /** Is this a user-space buffer? */
|
||||
unsigned timestamp;
|
||||
|
|
@ -195,6 +198,11 @@ llvmpipe_get_texture_image(struct llvmpipe_resource *resource,
|
|||
enum lp_texture_usage usage,
|
||||
enum lp_texture_layout layout);
|
||||
|
||||
void *
|
||||
llvmpipe_get_texture_image_all(struct llvmpipe_resource *lpr,
|
||||
unsigned level,
|
||||
enum lp_texture_usage usage,
|
||||
enum lp_texture_layout layout);
|
||||
|
||||
ubyte *
|
||||
llvmpipe_get_texture_tile_linear(struct llvmpipe_resource *lpr,
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue