mesa: Remove warning that geometry shader support is experimental.

Geometry shader support is now working well, and adequately piglit
tested.  There are just a few piglit failures left to fix.  So there's
no need for an "experimental" warning anymore.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Paul Berry 2013-10-08 15:02:10 -07:00
parent b6d6ea396c
commit 200f9a0576

View file

@ -743,12 +743,6 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj)
if (!sh)
return;
/* Geometry shaders are not yet fully supported, so issue a warning message
* if we're compiling one.
*/
if (sh->Type == GL_GEOMETRY_SHADER)
printf("WARNING: Geometry shader support is currently experimental.\n");
options = &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(sh->Type)];
/* set default pragma state for shader */