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i965/vs: Track the variable index of array accesses.
This isn't used currently, as we lower all array accesses.
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314c2574ff
commit
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2 changed files with 16 additions and 4 deletions
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@ -169,6 +169,8 @@ public:
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GLuint swizzle; /**< SWIZZLE_XYZW swizzles from Mesa. */
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bool negate;
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bool abs;
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src_reg *reladdr;
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};
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class dst_reg : public reg
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@ -219,6 +221,8 @@ public:
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explicit dst_reg(src_reg reg);
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int writemask; /**< Bitfield of WRITEMASK_[XYZW] */
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src_reg *reladdr;
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};
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class vec4_instruction : public exec_node {
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@ -37,6 +37,7 @@ src_reg::src_reg(dst_reg reg)
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this->reg = reg.reg;
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this->reg_offset = reg.reg_offset;
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this->type = reg.type;
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this->reladdr = reg.reladdr;
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int swizzles[4];
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int next_chan = 0;
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@ -66,6 +67,7 @@ dst_reg::dst_reg(src_reg reg)
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this->reg_offset = reg.reg_offset;
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this->type = reg.type;
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this->writemask = WRITEMASK_XYZW;
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this->reladdr = reg.reladdr;
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}
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vec4_instruction *
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@ -1186,7 +1188,6 @@ vec4_visitor::visit(ir_dereference_array *ir)
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if (constant_index) {
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src.reg_offset += constant_index->value.i[0] * element_size;
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} else {
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#if 0 /* Variable array index */
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/* Variable index array dereference. It eats the "vec4" of the
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* base of the array and an index that offsets the Mesa register
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* index.
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@ -1198,15 +1199,22 @@ vec4_visitor::visit(ir_dereference_array *ir)
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if (element_size == 1) {
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index_reg = this->result;
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} else {
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index_reg = src_reg(this, glsl_type::float_type);
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index_reg = src_reg(this, glsl_type::int_type);
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emit(BRW_OPCODE_MUL, dst_reg(index_reg),
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this->result, src_reg_for_float(element_size));
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this->result, src_reg(element_size));
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}
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if (src.reladdr) {
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src_reg temp = src_reg(this, glsl_type::int_type);
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emit(BRW_OPCODE_ADD, dst_reg(temp), *src.reladdr, index_reg);
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index_reg = temp;
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}
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src.reladdr = ralloc(mem_ctx, src_reg);
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memcpy(src.reladdr, &index_reg, sizeof(index_reg));
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#endif
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}
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/* If the type is smaller than a vec4, replicate the last channel out. */
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