drirc: Add anv_assume_full_subgroups for Detroit: Become Human

Add workaround to assume full 32-thread subgroups. This fixes rendering
corruption when running the Detriot: Become Human game using anv driver.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/14120

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38670>
(cherry picked from commit 36d7cd0514)
This commit is contained in:
Sushma Venkatesh Reddy 2025-10-30 17:08:55 +00:00 committed by Eric Engestrom
parent b3a0fa30f7
commit 1febe35f10
2 changed files with 4 additions and 1 deletions

View file

@ -12514,7 +12514,7 @@
"description": "drirc: Add anv_assume_full_subgroups for Detroit: Become Human",
"nominated": false,
"nomination_type": 0,
"resolution": 4,
"resolution": 1,
"main_sha": null,
"because_sha": null,
"notes": null

View file

@ -961,6 +961,9 @@ TODO: document the other workarounds.
<application name="Brawlhalla" executable="BrawlhallaGame.exe">
<option name="hasvk_report_vk_1_3_version" value="true" />
</application>
<application name="Detroit: Become Human" executable="DetroitBecomeHuman.exe">
<option name="anv_assume_full_subgroups" value="32" />
</application>
<application name="DOOMEternal" executable="DOOMEternalx64vk.exe">
<option name="anv_assume_full_subgroups" value="32" />
<option name="fp64_workaround_enabled" value="true" />