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drirc: Add anv_assume_full_subgroups for Detroit: Become Human
Add workaround to assume full 32-thread subgroups. This fixes rendering
corruption when running the Detriot: Become Human game using anv driver.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/14120
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38670>
(cherry picked from commit 36d7cd0514)
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2 changed files with 4 additions and 1 deletions
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@ -12514,7 +12514,7 @@
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"description": "drirc: Add anv_assume_full_subgroups for Detroit: Become Human",
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"nominated": false,
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"nomination_type": 0,
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"resolution": 4,
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"resolution": 1,
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"main_sha": null,
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"because_sha": null,
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"notes": null
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@ -961,6 +961,9 @@ TODO: document the other workarounds.
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<application name="Brawlhalla" executable="BrawlhallaGame.exe">
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<option name="hasvk_report_vk_1_3_version" value="true" />
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</application>
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<application name="Detroit: Become Human" executable="DetroitBecomeHuman.exe">
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<option name="anv_assume_full_subgroups" value="32" />
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</application>
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<application name="DOOMEternal" executable="DOOMEternalx64vk.exe">
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<option name="anv_assume_full_subgroups" value="32" />
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<option name="fp64_workaround_enabled" value="true" />
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