glsl/cs: Prohibit mixing of compute and non-compute shaders.

Fixes piglit test:
spec/ARB_compute_shader/linker/mix_compute_and_non_compute

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Paul Berry 2014-01-08 11:40:23 -08:00
parent 5a79bdab30
commit 1fe274b3d7

View file

@ -2109,6 +2109,13 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
goto done;
}
/* Compute shaders have additional restrictions. */
if (num_shaders[MESA_SHADER_COMPUTE] > 0 &&
num_shaders[MESA_SHADER_COMPUTE] != prog->NumShaders) {
linker_error(prog, "Compute shaders may not be linked with any other "
"type of shader\n");
}
for (unsigned int i = 0; i < MESA_SHADER_STAGES; i++) {
if (prog->_LinkedShaders[i] != NULL)
ctx->Driver.DeleteShader(ctx, prog->_LinkedShaders[i]);