Remove warnings about the difference between function pointers and

(void *) pointers.
This commit is contained in:
Gareth Hughes 2001-12-28 06:28:10 +00:00
parent 1a6f488908
commit 1fb0a43c16

View file

@ -1,4 +1,4 @@
/* $Id: api_arrayelt.c,v 1.4 2001/12/20 15:30:45 keithw Exp $ */
/* $Id: api_arrayelt.c,v 1.5 2001/12/28 06:28:10 gareth Exp $ */
/*
* Mesa 3-D graphics library
@ -37,16 +37,19 @@
#include "mtypes.h"
typedef void (*texarray_func)( GLenum, const void * );
typedef struct {
GLint unit;
struct gl_client_array *array;
void (*func)( GLenum, const void * );
texarray_func func;
} AEtexarray;
typedef void (*array_func)( const void * );
typedef struct {
struct gl_client_array *array;
void (*func)( const void * );
array_func func;
} AEarray;
typedef struct {
@ -59,114 +62,114 @@ typedef struct {
#define TYPE_IDX(t) ((t) & 0xf)
static void (*colorfuncs[2][8])( const void * ) = {
{ (void (*)( const void * ))glColor3bv,
(void (*)( const void * ))glColor3ub,
(void (*)( const void * ))glColor3sv,
(void (*)( const void * ))glColor3usv,
(void (*)( const void * ))glColor3iv,
(void (*)( const void * ))glColor3uiv,
(void (*)( const void * ))glColor3fv,
(void (*)( const void * ))glColor3dv },
{ (array_func)glColor3bv,
(array_func)glColor3ub,
(array_func)glColor3sv,
(array_func)glColor3usv,
(array_func)glColor3iv,
(array_func)glColor3uiv,
(array_func)glColor3fv,
(array_func)glColor3dv },
{ (void (*)( const void * ))glColor4bv,
(void (*)( const void * ))glColor4ub,
(void (*)( const void * ))glColor4sv,
(void (*)( const void * ))glColor4usv,
(void (*)( const void * ))glColor4iv,
(void (*)( const void * ))glColor4uiv,
(void (*)( const void * ))glColor4fv,
(void (*)( const void * ))glColor4dv }
{ (array_func)glColor4bv,
(array_func)glColor4ub,
(array_func)glColor4sv,
(array_func)glColor4usv,
(array_func)glColor4iv,
(array_func)glColor4uiv,
(array_func)glColor4fv,
(array_func)glColor4dv }
};
static void (*vertexfuncs[3][8])( const void * ) = {
{ 0,
0,
(void (*)( const void * ))glVertex2sv,
(array_func)glVertex2sv,
0,
(void (*)( const void * ))glVertex2iv,
(array_func)glVertex2iv,
0,
(void (*)( const void * ))glVertex2fv,
(void (*)( const void * ))glVertex2dv },
(array_func)glVertex2fv,
(array_func)glVertex2dv },
{ 0,
0,
(void (*)( const void * ))glVertex3sv,
(array_func)glVertex3sv,
0,
(void (*)( const void * ))glVertex3iv,
(array_func)glVertex3iv,
0,
(void (*)( const void * ))glVertex3fv,
(void (*)( const void * ))glVertex3dv },
(array_func)glVertex3fv,
(array_func)glVertex3dv },
{ 0,
0,
(void (*)( const void * ))glVertex4sv,
(array_func)glVertex4sv,
0,
(void (*)( const void * ))glVertex4iv,
(array_func)glVertex4iv,
0,
(void (*)( const void * ))glVertex4fv,
(void (*)( const void * ))glVertex4dv }
(array_func)glVertex4fv,
(array_func)glVertex4dv }
};
static void (*multitexfuncs[4][8])( GLenum, const void * ) = {
{ 0,
0,
(void (*)( GLenum, const void * ))glMultiTexCoord1svARB,
(texarray_func)glMultiTexCoord1svARB,
0,
(void (*)( GLenum, const void * ))glMultiTexCoord1ivARB,
(texarray_func)glMultiTexCoord1ivARB,
0,
(void (*)( GLenum, const void * ))glMultiTexCoord1fvARB,
(void (*)( GLenum, const void * ))glMultiTexCoord1dvARB },
(texarray_func)glMultiTexCoord1fvARB,
(texarray_func)glMultiTexCoord1dvARB },
{ 0,
0,
(void (*)( GLenum, const void * ))glMultiTexCoord2svARB,
(texarray_func)glMultiTexCoord2svARB,
0,
(void (*)( GLenum, const void * ))glMultiTexCoord2ivARB,
(texarray_func)glMultiTexCoord2ivARB,
0,
(void (*)( GLenum, const void * ))glMultiTexCoord2fvARB,
(void (*)( GLenum, const void * ))glMultiTexCoord2dvARB },
(texarray_func)glMultiTexCoord2fvARB,
(texarray_func)glMultiTexCoord2dvARB },
{ 0,
0,
(void (*)( GLenum, const void * ))glMultiTexCoord3svARB,
(texarray_func)glMultiTexCoord3svARB,
0,
(void (*)( GLenum, const void * ))glMultiTexCoord3ivARB,
(texarray_func)glMultiTexCoord3ivARB,
0,
(void (*)( GLenum, const void * ))glMultiTexCoord3fvARB,
(void (*)( GLenum, const void * ))glMultiTexCoord3dvARB },
(texarray_func)glMultiTexCoord3fvARB,
(texarray_func)glMultiTexCoord3dvARB },
{ 0,
0,
(void (*)( GLenum, const void * ))glMultiTexCoord4svARB,
(texarray_func)glMultiTexCoord4svARB,
0,
(void (*)( GLenum, const void * ))glMultiTexCoord4ivARB,
(texarray_func)glMultiTexCoord4ivARB,
0,
(void (*)( GLenum, const void * ))glMultiTexCoord4fvARB,
(void (*)( GLenum, const void * ))glMultiTexCoord4dvARB }
(texarray_func)glMultiTexCoord4fvARB,
(texarray_func)glMultiTexCoord4dvARB }
};
static void (*indexfuncs[8])( const void * ) = {
0,
(void (*)( const void * ))glIndexubv,
(void (*)( const void * ))glIndexsv,
(array_func)glIndexubv,
(array_func)glIndexsv,
0,
(void (*)( const void * ))glIndexiv,
(array_func)glIndexiv,
0,
(void (*)( const void * ))glIndexfv,
(void (*)( const void * ))glIndexdv
(array_func)glIndexfv,
(array_func)glIndexdv
};
static void (*normalfuncs[8])( const void * ) = {
(void (*)( const void * ))glNormal3bv,
(array_func)glNormal3bv,
0,
(void (*)( const void * ))glNormal3sv,
(array_func)glNormal3sv,
0,
(void (*)( const void * ))glNormal3iv,
(array_func)glNormal3iv,
0,
(void (*)( const void * ))glNormal3fv,
(void (*)( const void * ))glNormal3dv,
(array_func)glNormal3fv,
(array_func)glNormal3dv,
};
static void (*fogcoordfuncs[8])( const void * );
@ -177,7 +180,7 @@ GLboolean _ae_create_context( GLcontext *ctx )
static int firsttime = 1;
ctx->aelt_context = MALLOC( sizeof(AEcontext) );
if (!ctx->aelt_context)
if (!ctx->aelt_context)
return GL_FALSE;
@ -186,19 +189,19 @@ GLboolean _ae_create_context( GLcontext *ctx )
firsttime = 0;
/* Don't really want to use api_compat.h for this, but the
* rational for using _glaph_get_proc_address is the same.
* rational for using _glapi_get_proc_address is the same.
*/
fogcoordfuncs[0] = _glapi_get_proc_address("glSecondaryColor3bvEXT");
fogcoordfuncs[1] = _glapi_get_proc_address("glSecondaryColor3ubvEXT");
fogcoordfuncs[2] = _glapi_get_proc_address("glSecondaryColor3svEXT");
fogcoordfuncs[3] = _glapi_get_proc_address("glSecondaryColor3usvEXT");
fogcoordfuncs[4] = _glapi_get_proc_address("glSecondaryColor3ivEXT");
fogcoordfuncs[5] = _glapi_get_proc_address("glSecondaryColor3uivEXT");
fogcoordfuncs[6] = _glapi_get_proc_address("glSecondaryColor3fvEXT");
fogcoordfuncs[7] = _glapi_get_proc_address("glSecondaryColor3dvEXT");
fogcoordfuncs[0] = (array_func) _glapi_get_proc_address("glSecondaryColor3bvEXT");
fogcoordfuncs[1] = (array_func) _glapi_get_proc_address("glSecondaryColor3ubvEXT");
fogcoordfuncs[2] = (array_func) _glapi_get_proc_address("glSecondaryColor3svEXT");
fogcoordfuncs[3] = (array_func) _glapi_get_proc_address("glSecondaryColor3usvEXT");
fogcoordfuncs[4] = (array_func) _glapi_get_proc_address("glSecondaryColor3ivEXT");
fogcoordfuncs[5] = (array_func) _glapi_get_proc_address("glSecondaryColor3uivEXT");
fogcoordfuncs[6] = (array_func) _glapi_get_proc_address("glSecondaryColor3fvEXT");
fogcoordfuncs[7] = (array_func) _glapi_get_proc_address("glSecondaryColor3dvEXT");
secondarycolorfuncs[6] = _glapi_get_proc_address("glFogCoordfvEXT");
secondarycolorfuncs[7] = _glapi_get_proc_address("glFogCoorddvEXT");
secondarycolorfuncs[6] = (array_func) _glapi_get_proc_address("glFogCoordfvEXT");
secondarycolorfuncs[7] = (array_func) _glapi_get_proc_address("glFogCoorddvEXT");
}
AE_CONTEXT(ctx)->NewState = ~0;
@ -252,7 +255,7 @@ static void _ae_update_state( GLcontext *ctx )
if (ctx->Array.EdgeFlag.Enabled) {
aa->array = &ctx->Array.EdgeFlag;
aa->func = (void (*)( const void * ))glEdgeFlagv;
aa->func = (array_func)glEdgeFlagv;
aa++;
}