fix DD_TRI_LIGHT_TWOSIDE bug (#13368)

This commit is contained in:
Brian 2007-12-03 14:11:26 -07:00
parent c6d421af05
commit 1f6e7d9c29

View file

@ -5,9 +5,9 @@
/*
* Mesa 3-D graphics library
* Version: 6.5.1
* Version: 7.0.3
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@ -364,12 +364,12 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state)
case GL_LIGHTING:
if (ctx->Light.Enabled == state)
return;
FLUSH_VERTICES(ctx, _NEW_LIGHT);
ctx->Light.Enabled = state;
if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
else
ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE;
FLUSH_VERTICES(ctx, _NEW_LIGHT);
ctx->Light.Enabled = state;
break;
case GL_LINE_SMOOTH:
if (ctx->Line.SmoothFlag == state)