rename some vars

This commit is contained in:
Brian 2007-07-25 14:32:28 -06:00
parent 8b2955b736
commit 1f6b4b0f75

View file

@ -126,7 +126,7 @@ shade_quad( struct quad_stage *qs, struct quad_header *quad )
struct exec_machine exec;
const GLfloat fx = quad->x0;
const GLfloat fy = quad->y0;
GLuint i, j;
GLuint attr, i;
exec.coef = quad->coef;
@ -156,21 +156,21 @@ shade_quad( struct quad_stage *qs, struct quad_header *quad )
* into the fragment program's responsibilities at some point.
* Start at 1 to skip fragment position attribute (computed above).
*/
for (i = 1; i < quad->nr_attrs; i++) {
switch (softpipe->interp[i]) {
for (attr = 1; attr < quad->nr_attrs; attr++) {
switch (softpipe->interp[attr]) {
case INTERP_CONSTANT:
for (j = 0; j < NUM_CHANNELS; j++)
cinterp(&exec, i, j);
for (i = 0; i < NUM_CHANNELS; i++)
cinterp(&exec, attr, i);
break;
case INTERP_LINEAR:
for (j = 0; j < NUM_CHANNELS; j++)
linterp(&exec, i, j);
for (i = 0; i < NUM_CHANNELS; i++)
linterp(&exec, attr, i);
break;
case INTERP_PERSPECTIVE:
for (j = 0; j < NUM_CHANNELS; j++)
pinterp(&exec, i, j);
for (i = 0; i < NUM_CHANNELS; i++)
pinterp(&exec, attr, i);
break;
}
}