mesa: fix incorrect error for glCompressedSubTexImage

If a subtexture region isn't aligned to the compressed block size,
return GL_INVALID_OPERATION, not gl_INVALID_VALUE.

NOTE: This is a candidate for the stable branches.

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Brian Paul 2012-09-22 09:30:23 -06:00
parent 421eeff463
commit 1f586684d6

View file

@ -3574,13 +3574,13 @@ compressed_subtexture_error_check(struct gl_context *ctx, GLint dimensions,
get_compressed_block_size(format, &bw, &bh);
if ((xoffset % bw != 0) || (yoffset % bh != 0))
return GL_INVALID_VALUE;
return GL_INVALID_OPERATION;
if ((width % bw != 0) && width != 2 && width != 1)
return GL_INVALID_VALUE;
return GL_INVALID_OPERATION;
if ((height % bh != 0) && height != 2 && height != 1)
return GL_INVALID_VALUE;
return GL_INVALID_OPERATION;
expectedSize = compressed_tex_size(width, height, depth, format);
if (expectedSize != imageSize)