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anv: Stop doing too much per-sample shading
We were setting anv_pipeline::sample_shading_enable based on sampleShadingEnable without looking at minSampleShading. We would then pass this value into nir_lower_wpos_center which would add sample_pos to frag_coord. Then the back-end compiler picks up on the existence of sample_pos and forces persample dispatch. This leads to doing per-sample dispatch whenever sampleShadingEnable = VK_TRUE regardless of the value of minSampleShading. This is almost certainly costing us perf somewhere. Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14022>
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5197809302
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1f559930b6
1 changed files with 19 additions and 21 deletions
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@ -497,6 +497,13 @@ pipeline_has_coarse_pixel(const struct anv_graphics_pipeline *pipeline,
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return true;
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}
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static bool
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is_sample_shading(const VkPipelineMultisampleStateCreateInfo *ms_info)
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{
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return ms_info->sampleShadingEnable &&
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(ms_info->minSampleShading * ms_info->rasterizationSamples) > 1;
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}
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static void
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populate_wm_prog_key(const struct anv_graphics_pipeline *pipeline,
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VkPipelineShaderStageCreateFlags flags,
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@ -542,14 +549,8 @@ populate_wm_prog_key(const struct anv_graphics_pipeline *pipeline,
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key->alpha_test_replicate_alpha = false;
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if (ms_info) {
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/* We should probably pull this out of the shader, but it's fairly
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* harmless to compute it and then let dead-code take care of it.
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*/
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if (ms_info->rasterizationSamples > 1) {
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key->persample_interp = ms_info->sampleShadingEnable &&
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(ms_info->minSampleShading * ms_info->rasterizationSamples) > 1;
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key->multisample_fbo = true;
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}
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key->persample_interp = is_sample_shading(ms_info);
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key->multisample_fbo = ms_info->rasterizationSamples > 1;
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}
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key->coarse_pixel =
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@ -2414,10 +2415,16 @@ anv_graphics_pipeline_init(struct anv_graphics_pipeline *pipeline,
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PIPELINE_RASTERIZATION_DEPTH_CLIP_STATE_CREATE_INFO_EXT);
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pipeline->depth_clip_enable = clip_info ? clip_info->depthClipEnable : !pipeline->depth_clamp_enable;
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pipeline->sample_shading_enable =
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!pCreateInfo->pRasterizationState->rasterizerDiscardEnable &&
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pCreateInfo->pMultisampleState &&
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pCreateInfo->pMultisampleState->sampleShadingEnable;
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/* If rasterization is not enabled, ms_info must be ignored. */
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const bool raster_enabled =
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!pCreateInfo->pRasterizationState->rasterizerDiscardEnable ||
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(pipeline->dynamic_states &
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ANV_CMD_DIRTY_DYNAMIC_RASTERIZER_DISCARD_ENABLE);
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const VkPipelineMultisampleStateCreateInfo *ms_info =
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raster_enabled ? pCreateInfo->pMultisampleState : NULL;
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pipeline->sample_shading_enable = ms_info && is_sample_shading(ms_info);
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result = anv_pipeline_compile_graphics(pipeline, cache, pCreateInfo);
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if (result != VK_SUCCESS) {
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@ -2499,15 +2506,6 @@ anv_graphics_pipeline_init(struct anv_graphics_pipeline *pipeline,
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pipeline->topology = vk_to_intel_primitive_type[ia_info->topology];
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}
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/* If rasterization is not enabled, ms_info must be ignored. */
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const bool raster_enabled =
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!pCreateInfo->pRasterizationState->rasterizerDiscardEnable ||
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(pipeline->dynamic_states &
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ANV_CMD_DIRTY_DYNAMIC_RASTERIZER_DISCARD_ENABLE);
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const VkPipelineMultisampleStateCreateInfo *ms_info =
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raster_enabled ? pCreateInfo->pMultisampleState : NULL;
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const VkPipelineRasterizationLineStateCreateInfoEXT *line_info =
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vk_find_struct_const(pCreateInfo->pRasterizationState->pNext,
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PIPELINE_RASTERIZATION_LINE_STATE_CREATE_INFO_EXT);
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