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anv: work around for per-prim attributes corruption
Wa_14015590813 for gfx 12.5 Reviewed-by: Caio Oliveira <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17622>
This commit is contained in:
parent
f113b55e25
commit
1f41198772
7 changed files with 584 additions and 2 deletions
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@ -82,6 +82,7 @@ static const driOptionDescription anv_dri_options[] = {
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DRI_CONF_ALWAYS_FLUSH_CACHE(false)
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DRI_CONF_VK_WSI_FORCE_BGRA8_UNORM_FIRST(false)
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DRI_CONF_LIMIT_TRIG_INPUT_RANGE(false)
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DRI_CONF_ANV_MESH_CONV_PRIM_ATTRS_TO_VERT_ATTRS(-2)
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DRI_CONF_SECTION_END
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DRI_CONF_SECTION_QUALITY
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@ -1100,7 +1101,8 @@ anv_init_dri_options(struct anv_instance *instance)
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driQueryOptionf(&instance->dri_options, "lower_depth_range_rate");
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instance->no_16bit =
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driQueryOptionb(&instance->dri_options, "no_16bit");
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instance->mesh_conv_prim_attrs_to_vert_attrs =
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driQueryOptioni(&instance->dri_options, "anv_mesh_conv_prim_attrs_to_vert_attrs");
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instance->fp64_workaround_enabled =
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driQueryOptionb(&instance->dri_options, "fp64_workaround_enabled");
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instance->generated_indirect_threshold =
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557
src/intel/vulkan/anv_mesh_perprim_wa.c
Normal file
557
src/intel/vulkan/anv_mesh_perprim_wa.c
Normal file
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@ -0,0 +1,557 @@
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/*
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* Copyright © 2022 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "anv_private.h"
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#include "nir_builder.h"
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/*
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* Wa_14015590813 for gfx 12.5.
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*
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* This file implements workaround for HW bug, which leads to fragment shader
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* reading incorrect per-primitive data if mesh shader, in addition to writing
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* per-primitive data, also writes to gl_ClipDistance.
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*
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* The suggested solution to that bug is to not use per-primitive data by:
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* - creating new vertices for provoking vertices shared by multiple primitives
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* - converting per-primitive attributes read by fragment shader to flat
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* per-vertex attributes for the provoking vertex
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* - modifying fragment shader to read those per-vertex attributes
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*
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* There are at least 2 type of failures not handled very well:
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* - if the number of varying slots overflows, than only some attributes will
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* be converted, leading to corruption of those unconverted attributes
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* - if the overall MUE size is so large it doesn't fit in URB, then URB
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* allocation will fail in some way; unfortunately there's no good way to
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* say how big MUE will be at this moment and back out
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*
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* This workaround needs to be applied before linking, so that unused outputs
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* created by this code are removed at link time.
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*
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* This workaround can be controlled by a driconf option to either disable it,
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* lower its scope or force enable it.
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*
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* Option "anv_mesh_conv_prim_attrs_to_vert_attrs" is evaluated like this:
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* value == 0 - disable workaround
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* value < 0 - enable ONLY if workaround is required
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* value > 0 - enable ALWAYS, even if it's not required
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* abs(value) >= 1 - attribute conversion
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* abs(value) >= 2 - attribute conversion and vertex duplication
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*
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* Default: -2 (both parts of the work around, ONLY if it's required)
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*
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*/
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static bool
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anv_mesh_convert_attrs_prim_to_vert(struct nir_shader *nir,
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gl_varying_slot *wa_mapping,
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uint64_t fs_inputs,
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const VkGraphicsPipelineCreateInfo *pCreateInfo,
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void *mem_ctx,
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const bool dup_vertices,
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const bool force_conversion)
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{
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uint64_t per_primitive_outputs = nir->info.per_primitive_outputs;
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per_primitive_outputs &= ~BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_INDICES);
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if (per_primitive_outputs == 0)
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return false;
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uint64_t outputs_written = nir->info.outputs_written;
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uint64_t other_outputs = outputs_written & ~per_primitive_outputs;
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if ((other_outputs & (VARYING_BIT_CLIP_DIST0 | VARYING_BIT_CLIP_DIST1)) == 0)
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if (!force_conversion)
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return false;
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uint64_t all_outputs = outputs_written;
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unsigned attrs = 0;
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uint64_t remapped_outputs = outputs_written & per_primitive_outputs;
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remapped_outputs &= ~BITFIELD64_BIT(VARYING_SLOT_CULL_PRIMITIVE);
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/* Skip locations not read by the fragment shader, because they will
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* be eliminated at linking time. Note that some fs inputs may be
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* removed only after optimizations, so it's possible that we will
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* create too many variables.
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*/
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remapped_outputs &= fs_inputs;
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/* Figure out the mapping between per-primitive and new per-vertex outputs. */
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nir_foreach_shader_out_variable(var, nir) {
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int location = var->data.location;
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if (!(BITFIELD64_BIT(location) & remapped_outputs))
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continue;
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/* Although primitive shading rate, layer and viewport have predefined
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* place in MUE Primitive Header (so we can't really move them anywhere),
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* we have to copy them to per-vertex space if fragment shader reads them.
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*/
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assert(location == VARYING_SLOT_PRIMITIVE_SHADING_RATE ||
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location == VARYING_SLOT_LAYER ||
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location == VARYING_SLOT_VIEWPORT ||
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location == VARYING_SLOT_PRIMITIVE_ID ||
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location >= VARYING_SLOT_VAR0);
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const struct glsl_type *type = var->type;
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if (nir_is_arrayed_io(var, MESA_SHADER_MESH) || var->data.per_view) {
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assert(glsl_type_is_array(type));
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type = glsl_get_array_element(type);
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}
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unsigned num_slots = glsl_count_attribute_slots(type, false);
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for (gl_varying_slot slot = VARYING_SLOT_VAR0; slot <= VARYING_SLOT_VAR31; slot++) {
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uint64_t mask = BITFIELD64_MASK(num_slots) << slot;
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if ((all_outputs & mask) == 0) {
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wa_mapping[location] = slot;
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all_outputs |= mask;
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attrs++;
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break;
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}
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}
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if (wa_mapping[location] == 0) {
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fprintf(stderr, "Not enough space for hardware per-primitive data corruption work around.\n");
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break;
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}
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}
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if (attrs == 0)
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if (!force_conversion)
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return false;
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unsigned provoking_vertex = 0;
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const VkPipelineRasterizationStateCreateInfo *rs_info = pCreateInfo->pRasterizationState;
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const VkPipelineRasterizationProvokingVertexStateCreateInfoEXT *rs_pv_info =
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vk_find_struct_const(rs_info, PIPELINE_RASTERIZATION_PROVOKING_VERTEX_STATE_CREATE_INFO_EXT);
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if (rs_pv_info && rs_pv_info->provokingVertexMode == VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT)
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provoking_vertex = 2;
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unsigned vertices_per_primitive =
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num_mesh_vertices_per_primitive(nir->info.mesh.primitive_type);
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nir_function_impl *impl = nir_shader_get_entrypoint(nir);
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nir_builder b;
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nir_builder_init(&b, impl);
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b.cursor = nir_after_cf_list(&impl->body);
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/* wait for all subgroups to finish */
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nir_scoped_barrier(&b, NIR_SCOPE_WORKGROUP);
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nir_ssa_def *zero = nir_imm_int(&b, 0);
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nir_ssa_def *local_invocation_index = nir_build_load_local_invocation_index(&b);
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nir_ssa_def *cmp = nir_ieq(&b, local_invocation_index, zero);
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nir_if *if_stmt = nir_push_if(&b, cmp);
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{
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nir_variable *primitive_count_var = NULL;
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nir_variable *primitive_indices_var = NULL;
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unsigned num_other_variables = 0;
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nir_foreach_shader_out_variable(var, b.shader) {
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if ((BITFIELD64_BIT(var->data.location) & other_outputs) == 0)
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continue;
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num_other_variables++;
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}
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nir_deref_instr **per_vertex_derefs =
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ralloc_array(mem_ctx, nir_deref_instr *, num_other_variables);
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unsigned num_per_vertex_variables = 0;
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unsigned processed = 0;
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nir_foreach_shader_out_variable(var, b.shader) {
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if ((BITFIELD64_BIT(var->data.location) & other_outputs) == 0)
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continue;
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switch (var->data.location) {
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case VARYING_SLOT_PRIMITIVE_COUNT:
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primitive_count_var = var;
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break;
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case VARYING_SLOT_PRIMITIVE_INDICES:
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primitive_indices_var = var;
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break;
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default: {
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const struct glsl_type *type = var->type;
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assert(glsl_type_is_array(type));
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const struct glsl_type *array_element_type =
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glsl_get_array_element(type);
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if (dup_vertices) {
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/*
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* Resize type of array output to make space for one extra
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* vertex attribute for each primitive, so we ensure that
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* the provoking vertex is not shared between primitives.
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*/
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const struct glsl_type *new_type =
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glsl_array_type(array_element_type,
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glsl_get_length(type) +
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nir->info.mesh.max_primitives_out,
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0);
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var->type = new_type;
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}
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per_vertex_derefs[num_per_vertex_variables++] =
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nir_build_deref_var(&b, var);
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break;
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}
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}
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++processed;
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}
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assert(processed == num_other_variables);
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assert(primitive_count_var != NULL);
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assert(primitive_indices_var != NULL);
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/* Update types of derefs to match type of variables they (de)reference. */
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if (dup_vertices) {
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nir_foreach_function(function, b.shader) {
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if (!function->impl)
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continue;
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nir_foreach_block(block, function->impl) {
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nir_foreach_instr(instr, block) {
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if (instr->type != nir_instr_type_deref)
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continue;
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nir_deref_instr *deref = nir_instr_as_deref(instr);
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if (deref->deref_type != nir_deref_type_var)
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continue;
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if (deref->var->type != deref->type)
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deref->type = deref->var->type;
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}
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}
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}
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}
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/* indexed by slot of per-prim attribute */
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struct {
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nir_deref_instr *per_prim_deref;
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nir_deref_instr *per_vert_deref;
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} mapping[VARYING_SLOT_MAX] = {{NULL, NULL}, };
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/* Create new per-vertex output variables mirroring per-primitive variables
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* and create derefs for both old and new variables.
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*/
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nir_foreach_shader_out_variable(var, b.shader) {
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gl_varying_slot location = var->data.location;
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if ((BITFIELD64_BIT(location) & (outputs_written & per_primitive_outputs)) == 0)
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continue;
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if (wa_mapping[location] == 0)
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continue;
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const struct glsl_type *type = var->type;
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assert(glsl_type_is_array(type));
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const struct glsl_type *array_element_type = glsl_get_array_element(type);
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const struct glsl_type *new_type =
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glsl_array_type(array_element_type,
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nir->info.mesh.max_vertices_out +
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(dup_vertices ? nir->info.mesh.max_primitives_out : 0),
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0);
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nir_variable *new_var =
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nir_variable_create(b.shader, nir_var_shader_out, new_type, var->name);
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assert(wa_mapping[location] >= VARYING_SLOT_VAR0);
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assert(wa_mapping[location] <= VARYING_SLOT_VAR31);
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new_var->data.location = wa_mapping[location];
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new_var->data.interpolation = INTERP_MODE_FLAT;
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mapping[location].per_vert_deref = nir_build_deref_var(&b, new_var);
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mapping[location].per_prim_deref = nir_build_deref_var(&b, var);
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}
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nir_ssa_def *trueconst = nir_imm_true(&b);
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/*
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* for each Primitive (0 : primitiveCount)
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* if VertexUsed[PrimitiveIndices[Primitive][provoking vertex]]
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* create 1 new vertex at offset "Vertex"
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* copy per vert attributes of provoking vertex to the new one
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* update PrimitiveIndices[Primitive][provoking vertex]
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* Vertex++
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* else
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* VertexUsed[PrimitiveIndices[Primitive][provoking vertex]] := true
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*
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* for each attribute : mapping
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* copy per_prim_attr(Primitive) to per_vert_attr[Primitive][provoking vertex]
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*/
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/* primitive count */
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nir_ssa_def *primitive_count = nir_load_var(&b, primitive_count_var);
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/* primitive index */
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nir_variable *primitive_var =
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nir_local_variable_create(impl, glsl_uint_type(), "Primitive");
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nir_deref_instr *primitive_deref = nir_build_deref_var(&b, primitive_var);
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nir_store_deref(&b, primitive_deref, zero, 1);
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/* vertex index */
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nir_variable *vertex_var =
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nir_local_variable_create(impl, glsl_uint_type(), "Vertex");
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nir_deref_instr *vertex_deref = nir_build_deref_var(&b, vertex_var);
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nir_store_deref(&b, vertex_deref, nir_imm_int(&b, nir->info.mesh.max_vertices_out), 1);
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/* used vertices bitvector */
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const struct glsl_type *used_vertex_type =
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glsl_array_type(glsl_bool_type(),
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nir->info.mesh.max_vertices_out,
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0);
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nir_variable *used_vertex_var =
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nir_local_variable_create(impl, used_vertex_type, "VertexUsed");
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nir_deref_instr *used_vertex_deref =
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nir_build_deref_var(&b, used_vertex_var);
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/* Initialize it as "not used" */
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for (unsigned i = 0; i < nir->info.mesh.max_vertices_out; ++i) {
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nir_deref_instr *indexed_used_vertex_deref =
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nir_build_deref_array(&b, used_vertex_deref, nir_imm_int(&b, i));
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nir_store_deref(&b, indexed_used_vertex_deref, nir_imm_false(&b), 1);
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}
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nir_loop *loop = nir_push_loop(&b);
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{
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nir_ssa_def *primitive = nir_load_deref(&b, primitive_deref);
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nir_ssa_def *cmp = nir_ige(&b, primitive, primitive_count);
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nir_if *loop_check = nir_push_if(&b, cmp);
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nir_jump(&b, nir_jump_break);
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nir_pop_if(&b, loop_check);
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nir_deref_instr *primitive_indices_deref =
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nir_build_deref_var(&b, primitive_indices_var);
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nir_deref_instr *indexed_primitive_indices_deref;
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nir_ssa_def *src_vertex;
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nir_ssa_def *prim_indices;
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if (nir->info.mesh.nv) {
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/* flat array, but we can deref each index directly */
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nir_ssa_def *index_index =
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nir_imul(&b, primitive, nir_imm_int(&b, vertices_per_primitive));
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index_index = nir_iadd(&b, index_index, nir_imm_int(&b, provoking_vertex));
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indexed_primitive_indices_deref = nir_build_deref_array(&b, primitive_indices_deref, index_index);
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src_vertex = nir_load_deref(&b, indexed_primitive_indices_deref);
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prim_indices = NULL;
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} else {
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/* array of vectors, we have to extract index out of array deref */
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indexed_primitive_indices_deref = nir_build_deref_array(&b, primitive_indices_deref, primitive);
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prim_indices = nir_load_deref(&b, indexed_primitive_indices_deref);
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src_vertex = nir_channel(&b, prim_indices, provoking_vertex);
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}
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nir_ssa_def *dst_vertex = nir_load_deref(&b, vertex_deref);
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nir_deref_instr *indexed_used_vertex_deref =
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nir_build_deref_array(&b, used_vertex_deref, src_vertex);
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nir_ssa_def *used_vertex = nir_load_deref(&b, indexed_used_vertex_deref);
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if (!dup_vertices)
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used_vertex = nir_imm_false(&b);
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nir_if *vertex_used_check = nir_push_if(&b, used_vertex);
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{
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for (unsigned a = 0; a < num_per_vertex_variables; ++a) {
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nir_deref_instr *attr_arr = per_vertex_derefs[a];
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nir_deref_instr *src = nir_build_deref_array(&b, attr_arr, src_vertex);
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nir_deref_instr *dst = nir_build_deref_array(&b, attr_arr, dst_vertex);
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nir_copy_deref(&b, dst, src);
|
||||
}
|
||||
|
||||
if (nir->info.mesh.nv) {
|
||||
nir_store_deref(&b, indexed_primitive_indices_deref, dst_vertex, 1);
|
||||
} else {
|
||||
/* replace one component of primitive indices vector */
|
||||
nir_ssa_def *new_val =
|
||||
nir_vector_insert_imm(&b, prim_indices, dst_vertex, provoking_vertex);
|
||||
|
||||
/* and store complete vector */
|
||||
nir_store_deref(&b, indexed_primitive_indices_deref, new_val,
|
||||
BITFIELD_MASK(vertices_per_primitive));
|
||||
}
|
||||
|
||||
nir_store_deref(&b, vertex_deref, nir_iadd_imm(&b, dst_vertex, 1), 1);
|
||||
|
||||
for (unsigned i = 0; i < ARRAY_SIZE(mapping); ++i) {
|
||||
if (!mapping[i].per_vert_deref)
|
||||
continue;
|
||||
|
||||
nir_deref_instr *src =
|
||||
nir_build_deref_array(&b, mapping[i].per_prim_deref, primitive);
|
||||
nir_deref_instr *dst =
|
||||
nir_build_deref_array(&b, mapping[i].per_vert_deref, dst_vertex);
|
||||
|
||||
nir_copy_deref(&b, dst, src);
|
||||
}
|
||||
}
|
||||
nir_push_else(&b, vertex_used_check);
|
||||
{
|
||||
nir_store_deref(&b, indexed_used_vertex_deref, trueconst, 1);
|
||||
|
||||
for (unsigned i = 0; i < ARRAY_SIZE(mapping); ++i) {
|
||||
if (!mapping[i].per_vert_deref)
|
||||
continue;
|
||||
|
||||
nir_deref_instr *src =
|
||||
nir_build_deref_array(&b, mapping[i].per_prim_deref, primitive);
|
||||
nir_deref_instr *dst =
|
||||
nir_build_deref_array(&b, mapping[i].per_vert_deref, src_vertex);
|
||||
|
||||
nir_copy_deref(&b, dst, src);
|
||||
}
|
||||
|
||||
}
|
||||
nir_pop_if(&b, vertex_used_check);
|
||||
|
||||
nir_store_deref(&b, primitive_deref, nir_iadd_imm(&b, primitive, 1), 1);
|
||||
}
|
||||
nir_pop_loop(&b, loop);
|
||||
}
|
||||
nir_pop_if(&b, if_stmt); /* local_invocation_index == 0 */
|
||||
|
||||
if (dup_vertices)
|
||||
nir->info.mesh.max_vertices_out += nir->info.mesh.max_primitives_out;
|
||||
|
||||
if (should_print_nir(nir)) {
|
||||
printf("%s\n", __func__);
|
||||
nir_print_shader(nir, stdout);
|
||||
}
|
||||
|
||||
/* deal with copy_derefs */
|
||||
NIR_PASS(_, nir, nir_split_var_copies);
|
||||
NIR_PASS(_, nir, nir_lower_var_copies);
|
||||
|
||||
nir_shader_gather_info(nir, impl);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool
|
||||
anv_frag_update_derefs_instr(struct nir_builder *b, nir_instr *instr, void *data)
|
||||
{
|
||||
if (instr->type != nir_instr_type_deref)
|
||||
return false;
|
||||
|
||||
nir_deref_instr *deref = nir_instr_as_deref(instr);
|
||||
if (deref->deref_type != nir_deref_type_var)
|
||||
return false;
|
||||
|
||||
nir_variable *var = deref->var;
|
||||
if (!(var->data.mode & nir_var_shader_in))
|
||||
return false;
|
||||
|
||||
int location = var->data.location;
|
||||
nir_deref_instr **new_derefs = (nir_deref_instr **)data;
|
||||
if (new_derefs[location] == NULL)
|
||||
return false;
|
||||
|
||||
assert(deref->dest.is_ssa);
|
||||
assert(new_derefs[location]->dest.is_ssa);
|
||||
|
||||
nir_instr_remove(&deref->instr);
|
||||
nir_ssa_def_rewrite_uses(&deref->dest.ssa, &new_derefs[location]->dest.ssa);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool
|
||||
anv_frag_update_derefs(nir_shader *shader, nir_deref_instr **mapping)
|
||||
{
|
||||
return nir_shader_instructions_pass(shader, anv_frag_update_derefs_instr,
|
||||
nir_metadata_none, (void *)mapping);
|
||||
}
|
||||
|
||||
/* Update fragment shader inputs with new ones. */
|
||||
static void
|
||||
anv_frag_convert_attrs_prim_to_vert(struct nir_shader *nir,
|
||||
gl_varying_slot *wa_mapping)
|
||||
{
|
||||
/* indexed by slot of per-prim attribute */
|
||||
nir_deref_instr *new_derefs[VARYING_SLOT_MAX] = {NULL, };
|
||||
|
||||
nir_function_impl *impl = nir_shader_get_entrypoint(nir);
|
||||
nir_builder b;
|
||||
nir_builder_init(&b, impl);
|
||||
b.cursor = nir_before_cf_list(&impl->body);
|
||||
|
||||
nir_foreach_shader_in_variable_safe(var, nir) {
|
||||
gl_varying_slot location = var->data.location;
|
||||
gl_varying_slot new_location = wa_mapping[location];
|
||||
if (new_location == 0)
|
||||
continue;
|
||||
|
||||
assert(wa_mapping[new_location] == 0);
|
||||
|
||||
nir_variable *new_var =
|
||||
nir_variable_create(b.shader, nir_var_shader_in, var->type, var->name);
|
||||
new_var->data.location = new_location;
|
||||
new_var->data.location_frac = var->data.location_frac;
|
||||
new_var->data.interpolation = INTERP_MODE_FLAT;
|
||||
|
||||
new_derefs[location] = nir_build_deref_var(&b, new_var);
|
||||
}
|
||||
|
||||
NIR_PASS(_, nir, anv_frag_update_derefs, new_derefs);
|
||||
|
||||
nir_shader_gather_info(nir, impl);
|
||||
}
|
||||
|
||||
void
|
||||
anv_apply_per_prim_attr_wa(struct nir_shader *ms_nir,
|
||||
struct nir_shader *fs_nir,
|
||||
struct anv_device *device,
|
||||
const VkGraphicsPipelineCreateInfo *info)
|
||||
{
|
||||
const struct intel_device_info *devinfo = device->info;
|
||||
|
||||
int mesh_conv_prim_attrs_to_vert_attrs =
|
||||
device->physical->instance->mesh_conv_prim_attrs_to_vert_attrs;
|
||||
if (mesh_conv_prim_attrs_to_vert_attrs < 0 &&
|
||||
!intel_needs_workaround(devinfo, 14015590813))
|
||||
mesh_conv_prim_attrs_to_vert_attrs = 0;
|
||||
|
||||
if (mesh_conv_prim_attrs_to_vert_attrs != 0) {
|
||||
uint64_t fs_inputs = 0;
|
||||
nir_foreach_shader_in_variable(var, fs_nir)
|
||||
fs_inputs |= BITFIELD64_BIT(var->data.location);
|
||||
|
||||
void *stage_ctx = ralloc_context(NULL);
|
||||
|
||||
gl_varying_slot wa_mapping[VARYING_SLOT_MAX] = { 0, };
|
||||
|
||||
const bool dup_vertices = abs(mesh_conv_prim_attrs_to_vert_attrs) >= 2;
|
||||
const bool force_conversion = mesh_conv_prim_attrs_to_vert_attrs > 0;
|
||||
|
||||
if (anv_mesh_convert_attrs_prim_to_vert(ms_nir, wa_mapping,
|
||||
fs_inputs, info, stage_ctx,
|
||||
dup_vertices, force_conversion))
|
||||
anv_frag_convert_attrs_prim_to_vert(fs_nir, wa_mapping);
|
||||
|
||||
ralloc_free(stage_ctx);
|
||||
}
|
||||
}
|
||||
|
|
@ -1734,6 +1734,13 @@ anv_graphics_pipeline_compile(struct anv_graphics_pipeline *pipeline,
|
|||
if (result != VK_SUCCESS)
|
||||
goto fail;
|
||||
|
||||
if (stages[MESA_SHADER_MESH].info && stages[MESA_SHADER_FRAGMENT].info) {
|
||||
anv_apply_per_prim_attr_wa(stages[MESA_SHADER_MESH].nir,
|
||||
stages[MESA_SHADER_FRAGMENT].nir,
|
||||
device,
|
||||
info);
|
||||
}
|
||||
|
||||
/* Walk backwards to link */
|
||||
struct anv_pipeline_stage *next_stage = NULL;
|
||||
for (int i = ARRAY_SIZE(graphics_shader_order) - 1; i >= 0; i--) {
|
||||
|
|
|
|||
|
|
@ -1031,6 +1031,7 @@ struct anv_instance {
|
|||
struct driOptionCache dri_options;
|
||||
struct driOptionCache available_dri_options;
|
||||
|
||||
int mesh_conv_prim_attrs_to_vert_attrs;
|
||||
/**
|
||||
* Workarounds for game bugs.
|
||||
*/
|
||||
|
|
@ -4193,6 +4194,11 @@ void anv_perf_write_pass_results(struct intel_perf_config *perf,
|
|||
const struct intel_perf_query_result *accumulated_results,
|
||||
union VkPerformanceCounterResultKHR *results);
|
||||
|
||||
void anv_apply_per_prim_attr_wa(struct nir_shader *ms_nir,
|
||||
struct nir_shader *fs_nir,
|
||||
struct anv_device *device,
|
||||
const VkGraphicsPipelineCreateInfo *info);
|
||||
|
||||
/* Use to emit a series of memcpy operations */
|
||||
struct anv_memcpy_state {
|
||||
struct anv_device *device;
|
||||
|
|
|
|||
|
|
@ -160,6 +160,7 @@ libanv_files = files(
|
|||
'anv_kmd_backend.h',
|
||||
'anv_measure.c',
|
||||
'anv_measure.h',
|
||||
'anv_mesh_perprim_wa.c',
|
||||
'anv_nir.h',
|
||||
'anv_nir_apply_pipeline_layout.c',
|
||||
'anv_nir_compute_push_layout.c',
|
||||
|
|
|
|||
|
|
@ -637,6 +637,15 @@
|
|||
DRI_CONF_OPT_B(anv_sample_mask_out_opengl_behaviour, def, \
|
||||
"Ignore sample mask out when having single sampled target")
|
||||
|
||||
#define DRI_CONF_ANV_MESH_CONV_PRIM_ATTRS_TO_VERT_ATTRS(def) \
|
||||
DRI_CONF_OPT_E(anv_mesh_conv_prim_attrs_to_vert_attrs, def, -2, 2, \
|
||||
"Apply workaround for gfx12.5 per-prim attribute corruption HW bug", \
|
||||
DRI_CONF_ENUM(-2, "enable attribute conversion and vertex duplication ONLY if needed") \
|
||||
DRI_CONF_ENUM(-1, "enable attribute conversion ONLY if needed") \
|
||||
DRI_CONF_ENUM(0, "disable workaround") \
|
||||
DRI_CONF_ENUM(1, "enable attribute conversion ALWAYS") \
|
||||
DRI_CONF_ENUM(2, "enable attribute conversion and vertex duplication ALWAYS") )
|
||||
|
||||
#define DRI_CONF_ANV_FP64_WORKAROUND_ENABLED(def) \
|
||||
DRI_CONF_OPT_B(fp64_workaround_enabled, def, \
|
||||
"Use softpf64 when the shader uses float64, but the device doesn't support that type")
|
||||
|
|
|
|||
|
|
@ -105,7 +105,7 @@ typedef struct driOptionDescription {
|
|||
|
||||
driOptionInfo info;
|
||||
driOptionValue value;
|
||||
driEnumDescription enums[4];
|
||||
driEnumDescription enums[5];
|
||||
} driOptionDescription;
|
||||
|
||||
/** Returns an XML string describing the options for the driver. */
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue