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nir/precompiled: add shader stage option to nir_precompiled_build_variant
Signed-off-by: Simon Perretta <simon.perretta@imgtec.com> Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36001>
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3 changed files with 8 additions and 6 deletions
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@ -293,7 +293,8 @@ main(int argc, char **argv)
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for (unsigned v = 0; v < nr_vars; ++v) {
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nir_shader *s = nir_precompiled_build_variant(
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libfunc, v, &agx_nir_options, &opt, load_kernel_input);
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libfunc, MESA_SHADER_COMPUTE, v, &agx_nir_options, &opt,
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load_kernel_input);
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nir_link_shader_functions(s, nir);
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NIR_PASS(_, s, nir_inline_functions);
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@ -627,7 +627,8 @@ nir_precomp_print_target_binary_map(FILE *fp_c, FILE *fp_h, const char *prefix,
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}
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static inline nir_shader *
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nir_precompiled_build_variant(const nir_function *libfunc, unsigned variant,
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nir_precompiled_build_variant(const nir_function *libfunc,
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gl_shader_stage stage, unsigned variant,
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const nir_shader_compiler_options *opts,
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const struct nir_precomp_opts *precomp_opt,
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nir_def *(*load_arg)(nir_builder *b,
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@ -641,11 +642,11 @@ nir_precompiled_build_variant(const nir_function *libfunc, unsigned variant,
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nir_builder b;
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if (has_variants) {
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b = nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, opts,
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b = nir_builder_init_simple_shader(stage, opts,
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"%s variant %u", libfunc->name,
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variant);
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} else {
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b = nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, opts, "%s",
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b = nir_builder_init_simple_shader(stage, opts, "%s",
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libfunc->name);
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}
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@ -334,8 +334,8 @@ main(int argc, const char **argv)
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for (unsigned v = 0; v < nr_vars; ++v) {
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nir_shader *s = nir_precompiled_build_variant(
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libfunc, v, get_compiler_options(target_arch), &opt,
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load_kernel_input);
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libfunc, MESA_SHADER_COMPUTE, v, get_compiler_options(target_arch),
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&opt, load_kernel_input);
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unsigned gpu_prod_id = (target_arch & 0xf) << 12;
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