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agx: compiler: Export scratch size to the driver
So it can configure the pipeline correctly, and allocate the required scratch space. Signed-off-by: Asahi Lina <lina@asahilina.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27616>
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2 changed files with 5 additions and 0 deletions
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@ -3172,6 +3172,8 @@ agx_compile_shader_nir(nir_shader *nir, struct agx_shader_key *key,
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nir_print_shader(nir, stdout);
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out->local_size = nir->info.shared_size;
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if (nir->scratch_size > 0)
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out->scratch_size = ALIGN(DIV_ROUND_UP(nir->scratch_size, 4) + 10, 4);
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nir_foreach_function_with_impl(func, impl, nir) {
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unsigned offset =
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@ -114,6 +114,9 @@ struct agx_shader_info {
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/* Local memory allocation in bytes */
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unsigned local_size;
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/* Scratch memory allocation in bytes */
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unsigned scratch_size;
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/* Does the shader have a preamble? If so, it is at offset preamble_offset.
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* The main shader is at offset main_offset. The preamble is executed first.
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*/
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